| It's hard to explain why this project has never been scheduled in the
last 15 years without pointing fingers.

Excellent... let's point some fingers! :D


On Mon, Jan 28, 2013 at 9:19 PM, Luc-Eric Rousseau <[email protected]>wrote:

> There is really no technical reason why Softimage could not save the
> equivalent of the current binary scene as ASCII, and it may not even
> be slower. It's hard to explain why this project has never been
> scheduled in the last 15 years without pointing fingers.
>
> > priority should go on exposing more from Softimage than actually
> > asking for an ascii file format.
>
> .. and these projects often die often because argument like this,
> which IMHO is a false dichotomy around core development vs the very
> nebulous "more SDK access".  It ignores the fact that core development
> is done in a fraction of the time and benefit everyone plus the long
> term viability of the product, and don't necessarily exclude SDK
> support.
>
>
> On Mon, Jan 28, 2013 at 5:18 PM, jo benayoun <[email protected]> wrote:
> > I think, it has been made clear over the past why there is no ascii file
> > formats ala Maya "ma".
> > Maya has the huge advantage to be build from the ground to the top using
> a
> > command engine and so
> > makes easier to have such file formats.
> >
> > I think it was one of the softimage dev who clearly explain that the
> emdl or
> > scn files are dumps (serialized datas) from internal datastructures.  The
> > downside of this is because Autodesk wont expose softimage internals,
> this
> > makes the format closed and if your file gets corruptes, well thats all
> on
> > you, but as a good point, we get faster load times.
> >
> > We already have the tools to write custom exporter, though they are
> > limited...  priority should go on exposing more from Softimage than
> actually
> > asking for an ascii file format.
>



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