I had no time to run through the posts here, but there is one, and very
important benefit, scene debugging...In the last scene I had lost
several scene files, and wasn't able to recover them, even the backups,
and the versioned savings were unloadable. The built in scene debugging
didn't help too much...Not to mention, that in Maya we used to resolve
(years ago) cross version compatibility with rewriting the header to the
proper version

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Steven
Caron
Sent: Tuesday, January 29, 2013 7:36 AM
To: [email protected]
Subject: Re: softimage and it's binary format

 

technically you could have done that already, brent worked on maya while
it was alias and alias/wavefront. and i think they got one or two others

 

On Mon, Jan 28, 2013 at 10:32 PM, Stefan Andersson <[email protected]>
wrote:

Finally I can say that it's Maya developers fault that its something
wrong with softimage :)

 

/Stefan 



On Jan 29, 2013, at 6:34, Steven Caron <[email protected]> wrote:

        at 'maya developers'?

         

        On Mon, Jan 28, 2013 at 9:30 PM, Gene Crucean
<[email protected]> wrote:

         

        Excellent... let's point some fingers! :D

         

 

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