> a dynamic ASS compilation as the scene is built saved in parallel with
the scene

Not sure to understand what you mean by "ASS compilation", but storing all
the geometry in an ass file would be very heavy. Flora can generate the
trees at render time in Arnold or in real time in
Softimage/Maya/CreationApp. It is definitely the best way to do when
dealing with any kind of heavy scene :).

If only I could have use Creation Platform for CrowdFX... you could render
tones of characters without problems!

:D

Guillaume

On Wed, Jan 30, 2013 at 7:54 PM, Jason S <[email protected]> wrote:

> **
> Okay, maybe I was really dreaming there..
> perhaps a dynamic ASS compilation as the scene is built saved in parallel
> with the scene ? (speaking through my hat but)
>
>

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