> a dynamic ASS compilation as the scene is built saved in parallel with the scene
Not sure to understand what you mean by "ASS compilation", but storing all the geometry in an ass file would be very heavy. Flora can generate the trees at render time in Arnold or in real time in Softimage/Maya/CreationApp. It is definitely the best way to do when dealing with any kind of heavy scene :). If only I could have use Creation Platform for CrowdFX... you could render tones of characters without problems! :D Guillaume On Wed, Jan 30, 2013 at 7:54 PM, Jason S <[email protected]> wrote: > ** > Okay, maybe I was really dreaming there.. > perhaps a dynamic ASS compilation as the scene is built saved in parallel > with the scene ? (speaking through my hat but) > >

