when working with ice kinematics you have to follow one rule. set up the 
connection, and don't touch it again. ever. 
there is something really wrong in the kinematics stack when force feeding 
through ice. 
but still the possibilities overweight, and by following this one rule i do not 
have any problems.




Am 06.02.2013 um 03:09 schrieb Jeremie Passerin <[email protected]>:

> It's been a while since I tried to do stuff on kinematics with ICE and I 
> thought I would give it another shot. 
> 
> Just a quick test, I'm using the UV to Location to recreate a surface 
> constraint and I plug that in the global kinematics of a null. 
> It behaves properly. 
> 
> Then I go check the Global Kinematics of my null, just to see if they are 
> locked or anything. Nope... they don't seem to be locked and I can even 
> manipulate them. It's acting crazy though. 
> And now my simple ICE setup isn't working properly anymore... instead of that 
> I have a null moving all over the place every time I changed a UV value.
> 
> So first question. Am I doing something wrong ? See attached ice tree
> and then, who's using ICE kinematics in Rigging ? Was it successful ? 
> 
> Jeremie
> 
> <icekine.jpg>


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