Can't say I've seen that problem.
Working on a fairly large and involved piece of ICE kine right now in fact,
and I constantly twitch a reset all in the process.

Constraints and ice kine ops though are not the same thing, nor they work
the same way AFAIK, but only someone with a fair knowledge of the internals
can confirm that or not.

On Wed, Feb 6, 2013 at 2:21 PM, Sebastian Kowalski <[email protected]> wrote:

> it seems soft gets confused when an ice operator feeds the kinematic stack.
> normally when working with constraints, we can't change the values, the
> transform is locked.
> that should be the same when feeding the kinematics via ice.
> generally speaking there is no difference between a constrain or an ice
> tree, both are just operators sitting in a stack.
> but they don't behave the same way.
> as soon, and that is my experience, you try to manipulate the (ice)
> kinematics. accidentally zeroing in all values (reset transform) .. the
> stack gets dirty and is unusable after that. and i mean for good.
>
> -sebastian
>
>
> Am 06.02.2013 um 04:02 schrieb Raffaele Fragapane <
> [email protected]>:
>
> Not sure I follow. What you mean with connection and not touching?
>
> On Wed, Feb 6, 2013 at 1:58 PM, Sebastian Kowalski <[email protected]> wrote:
>
>> when working with ice kinematics you have to follow one rule. set up the
>> connection, and don't touch it again. ever.
>> there is something really wrong in the kinematics stack when force
>> feeding through ice.
>> but still the possibilities overweight, and by following this one rule i
>> do not have any problems.
>>
>
>


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