it seems soft gets confused when an ice operator feeds the kinematic stack. normally when working with constraints, we can't change the values, the transform is locked. that should be the same when feeding the kinematics via ice. generally speaking there is no difference between a constrain or an ice tree, both are just operators sitting in a stack. but they don't behave the same way. as soon, and that is my experience, you try to manipulate the (ice) kinematics. accidentally zeroing in all values (reset transform) .. the stack gets dirty and is unusable after that. and i mean for good.
-sebastian Am 06.02.2013 um 04:02 schrieb Raffaele Fragapane <[email protected]>: > Not sure I follow. What you mean with connection and not touching? > > On Wed, Feb 6, 2013 at 1:58 PM, Sebastian Kowalski <[email protected]> wrote: > when working with ice kinematics you have to follow one rule. set up the > connection, and don't touch it again. ever. > there is something really wrong in the kinematics stack when force feeding > through ice. > but still the possibilities overweight, and by following this one rule i do > not have any problems.

