mind sharing that scene ronald? did you set the AA to 10 because of DOF? cause on a still image i wouldn't use that high of AA with that high of diffuse samples.
as you knew, with more optimizing you probably can get better result. but octane is pretty awesome to be able to do what its doing for you, and with the graphics card having sooo many little gpu processors i think it will always outperform arnold in a scene like this. so, how many threads did arnold use? cause if you only have 2 core proc then i dont see that being entirely fair. i see the value of octane and a graphics card purchase over an arnold license and a machine with the same number of processors as in your graphics card. s On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <[email protected]> wrote: > Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to > 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold > down too much. > > https://dl.dropbox.com/u/**4271217/Arnold_Classroom_AA10_** > DiffSamples-7_DiffRays-5_2h-**10min.png<https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png> > > Still some fine noise in the DOF, and weird aliasing artifacts in the high > contrast areas around the windows and the lights. > > - Ronald > > >

