It'd be interesting to add a 2nd comparison scene that wasn't an arch-vis
interior type shot.

Arnold always struggles with interiors with lots of bounces.

-Paul



On Thu, Feb 14, 2013 at 1:11 PM, Steven Caron <[email protected]> wrote:

> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
> cause on a still image i wouldn't use that high of AA with that high of
> diffuse samples.
>
> as you knew, with more optimizing you probably can get better result. but
> octane is pretty awesome to be able to do what its doing for you, and with
> the graphics card having sooo many little gpu processors i think it will
> always outperform arnold in a scene like this.
>
> so, how many threads did arnold use? cause if you only have 2 core proc
> then i dont see that being entirely fair. i see the value of octane and a
> graphics card purchase over an arnold license and a machine with the same
> number of processors as in your graphics card.
>
> s
>
>
> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <[email protected]> wrote:
>
>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
>> down too much.
>>
>> https://dl.dropbox.com/u/**4271217/Arnold_Classroom_AA10_**
>> DiffSamples-7_DiffRays-5_2h-**10min.png<https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png>
>>
>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>> high contrast areas around the windows and the lights.
>>
>> - Ronald
>>
>>
>>
>

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