It'd be interesting to add a 2nd comparison scene that wasn't an arch-vis interior type shot.
Arnold always struggles with interiors with lots of bounces. -Paul On Thu, Feb 14, 2013 at 1:11 PM, Steven Caron <[email protected]> wrote: > mind sharing that scene ronald? did you set the AA to 10 because of DOF? > cause on a still image i wouldn't use that high of AA with that high of > diffuse samples. > > as you knew, with more optimizing you probably can get better result. but > octane is pretty awesome to be able to do what its doing for you, and with > the graphics card having sooo many little gpu processors i think it will > always outperform arnold in a scene like this. > > so, how many threads did arnold use? cause if you only have 2 core proc > then i dont see that being entirely fair. i see the value of octane and a > graphics card purchase over an arnold license and a machine with the same > number of processors as in your graphics card. > > s > > > On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <[email protected]> wrote: > >> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to >> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold >> down too much. >> >> https://dl.dropbox.com/u/**4271217/Arnold_Classroom_AA10_** >> DiffSamples-7_DiffRays-5_2h-**10min.png<https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png> >> >> Still some fine noise in the DOF, and weird aliasing artifacts in the >> high contrast areas around the windows and the lights. >> >> - Ronald >> >> >> >

