On Fri, Feb 15, 2013 at 6:45 AM, Arvid Björn <[email protected]> wrote:
> Sure, use unified sampling, min 1, max 100, quality 2 (in this case), > enable FG (default settings in this case), 16px tilesize, spiral pattern. > Use Architectural material on everything, set all samples everywhere to 1. > Enable AO in Architectural, set AO shadow color to black. > > Hi Arvid -- Why tile size 16? I ask because I often use this setting (all the time for previews, often for renders) in order to minimize the amount of idle proc time while the last couple buckets finish, but have been told lately that it's actually a time-waster since the renderer has to resample all the bucket edges. I'm not sure which helps/hurts more, although I guess maybe there'd be a way to figure out a rule of thumb based on bucket time vs. number of cores...

