Would the gtx be twice as fast than?
Is there a sweet spot for these cards?

I am think of adding another gtx 560 to my existing 560 to do some testing

On 2/14/2013 2:52 PM, Toonafish wrote:
oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.

- Ronald


On 2/14/2013 20:39, Steven Caron wrote:
thats a nice machine!

you said you had a geoforce GTX 960. do you mean 690?

http://www.nvidia.com/object/graphics_cards_buy_now.html
http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked

if so, that is over 3000 cores!


On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <[email protected] <mailto:[email protected]>> wrote:

    scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar

    I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold
    is using 12 threads. With AA set lower the DOF is very noisy. But
    you're right, maybe I could lower the diffuse samples a little.

    - Ronald


    On 2/14/2013 19:11, Steven Caron wrote:
    mind sharing that scene ronald? did you set the AA to 10 because
    of DOF? cause on a still image i wouldn't use that high of AA
    with that high of diffuse samples.

    as you knew, with more optimizing you probably can get better
    result. but octane is pretty awesome to be able to do what its
    doing for you, and with the graphics card having sooo many
    little gpu processors i think it will always outperform arnold
    in a scene like this.

    so, how many threads did arnold use? cause if you only have 2
    core proc then i dont see that being entirely fair. i see the
    value of octane and a graphics card purchase over an arnold
    license and a machine with the same number of processors as in
    your graphics card.

    s


    On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <[email protected]
    <mailto:[email protected]>> wrote:

        Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces
        and AA set to 10. Setting the diffuse bounces to 16 as in
        Octane was just slowing Arnold down too much.

        
https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png

        Still some fine noise in the DOF, and weird aliasing
        artifacts in the high contrast areas around the windows and
        the lights.

        - Ronald





-- Ronald van Vemden
    -----------------------------------------------
    3D Graphics & Animation
    Cyberfish Laboratories |www.cyberfish.nl  <http://www.cyberfish.nl>
    Toonafish |www.toonafish.nl  <http://www.toonafish.nl>
    tel.+31(0)20 5289291  <tel:%2B31%280%2920%205289291>
    fax+31(0)20 5289292  <tel:%2B31%280%2920%205289292>
email:[email protected] <mailto:[email protected]>



--
Ronald van Vemden
-----------------------------------------------
3D Graphics & Animation
Cyberfish Laboratories |www.cyberfish.nl
Toonafish |www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email:[email protected]

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