Retiming is what makes that a pretty sweet idea IMHO.

For motion graphics it would be amazing.  Set up some cool ICE strand
animations & then play around with the speed of the move, cut to different
angles, etc., and show the client an OpenGL version before committing to a
render.

Paul



On Thu, Feb 28, 2013 at 8:51 AM, Greg Punchatz <[email protected]> wrote:

> You are a lucky man... We have never had enough programming horse power to
> attempt any like that.
>
> So if every studio you have worked at had a sequencer built from scratch
> at great cost and time don't you think it's about time Autodesk added the
> feature to soft?
>
> Chris- handles are extra frames that would be rendered at the beginning
> and end of every shot so the editor can slip the result by a few frames if
> needed.
>
> I don't know if any one noticed but you can retime the animation for each
> sequence in the time line.  Making shots slower or faster. It would be
> great if there was a tool to bake out each seq as a separate scene for
> refinement, and then have the ability to reimport the adjusted scenes into
> a single timeline.
>
> Sent from my iPhone
>
> On Feb 28, 2013, at 6:35 AM, Ciaran Moloney <[email protected]>
> wrote:
>
> I've yet to work in a studio that had their own sequencer...I guess they
> weren't established?
>
> On Thu, Feb 28, 2013 at 6:16 AM, joshxsi <[email protected]> wrote:
>
>> Any established studio probably already has one of these, so is this
>> Autodesk's attempt to make starting up a new studio easier as previous ones
>> close down?
>>
>>
>> On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia <[email protected]>wrote:
>>
>>> +1
>>> Camera Sequencer makes life easier for pre-viz or studio who does a lot
>>> of animatic and film adjustments.
>>>
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Raffaele Fragapane
>>> Sent: Thursday, February 28, 2013 1:38 PM
>>> To: [email protected]
>>> Subject: Re: SI 2014 sneak peek
>>>
>>> Practically anybody who's not working with edits where each shot is a
>>> sequence on its own wishes they had one, or had to write one.
>>> Handles have nothing to do with it, multishot workflow is about
>>> inter-shot consistency.
>>>
>>> We had to invest considerable amounts of time here for the multishot
>>> workflow, and it's one of the biggest improvements previz and layout have
>>> seen across the board ever, AND rather important for final animation as
>>> well whenever you have matching.
>>>
>>> If you never had to have geographical consistency in a sequence across
>>> camera cuts, good on you, a lot of people out there struggle with that day
>>> in and day out.
>>> On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <[email protected]<mailto:
>>> [email protected]>> wrote:
>>>
>>> Who is going To use this really?
>>>
>>> In My World of Advertising, we Always Provide 12 frames handles Head And
>>> tail for each shot
>>>
>>> I dont dont see any use of this really
>>>
>>> Who Here Can Say they edit in 3d........
>>> Cmmon, with rendertimes And all
>>>
>>> Maybe okay for animatic works?? Even there we use finalcut for Our
>>> screen captures on a shoot basis
>>>
>>>
>>> Grrrrrrrr
>>>
>>>
>>> On 28 February, 2013 12:03:50 AM Jason S wrote:
>>> I personally would have liked to see the viewport performance
>>> improvements on SI,
>>> but the camera sequencer does look neat, anxious to see the rest!
>>>
>>>
>>> On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
>>> Seriously these better not be what they called "BIG" features in the
>>> press release, its getting embarrassing,3D max "we fixed somthing that
>>> should have been patched 3 versions ago and made it a feature again". Maya
>>> "did... did they just take a free plugin on creative crash and repackage it
>>> to look like a feature ? i'll let you deside :
>>>
>>>
>>> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya
>>>
>>> (but the answers yes )
>>>
>>> SI ok the sequencer does look usefull i guess ?
>>> On 27 February 2013 23:28, Alok <[email protected]<mailto:
>>> [email protected]>> wrote:
>>> Ha . So now I do not have to maintain the long camera sequencer plugin
>>> that I wrote .
>>>
>>> ALOK
>>>
>>> GANDHI
>>>
>>> / chef directeur technique - lead technical director
>>>
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>>>
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>>> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
>>>
>>> http://area.autodesk.com/blogs/shawn/sneak-peek-time
>>>
>>>
>>>
>>>
>>>
>>> Ahmidou Lyazidi
>>>
>>> Director | TD | CG artist
>>>
>>> http://vimeo.com/ahmidou/videos
>>>
>>>
>>>
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>>
>>
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