Retiming is what makes that a pretty sweet idea IMHO. For motion graphics it would be amazing. Set up some cool ICE strand animations & then play around with the speed of the move, cut to different angles, etc., and show the client an OpenGL version before committing to a render.
Paul On Thu, Feb 28, 2013 at 8:51 AM, Greg Punchatz <[email protected]> wrote: > You are a lucky man... We have never had enough programming horse power to > attempt any like that. > > So if every studio you have worked at had a sequencer built from scratch > at great cost and time don't you think it's about time Autodesk added the > feature to soft? > > Chris- handles are extra frames that would be rendered at the beginning > and end of every shot so the editor can slip the result by a few frames if > needed. > > I don't know if any one noticed but you can retime the animation for each > sequence in the time line. Making shots slower or faster. It would be > great if there was a tool to bake out each seq as a separate scene for > refinement, and then have the ability to reimport the adjusted scenes into > a single timeline. > > Sent from my iPhone > > On Feb 28, 2013, at 6:35 AM, Ciaran Moloney <[email protected]> > wrote: > > I've yet to work in a studio that had their own sequencer...I guess they > weren't established? > > On Thu, Feb 28, 2013 at 6:16 AM, joshxsi <[email protected]> wrote: > >> Any established studio probably already has one of these, so is this >> Autodesk's attempt to make starting up a new studio easier as previous ones >> close down? >> >> >> On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia <[email protected]>wrote: >> >>> +1 >>> Camera Sequencer makes life easier for pre-viz or studio who does a lot >>> of animatic and film adjustments. >>> >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Raffaele Fragapane >>> Sent: Thursday, February 28, 2013 1:38 PM >>> To: [email protected] >>> Subject: Re: SI 2014 sneak peek >>> >>> Practically anybody who's not working with edits where each shot is a >>> sequence on its own wishes they had one, or had to write one. >>> Handles have nothing to do with it, multishot workflow is about >>> inter-shot consistency. >>> >>> We had to invest considerable amounts of time here for the multishot >>> workflow, and it's one of the biggest improvements previz and layout have >>> seen across the board ever, AND rather important for final animation as >>> well whenever you have matching. >>> >>> If you never had to have geographical consistency in a sequence across >>> camera cuts, good on you, a lot of people out there struggle with that day >>> in and day out. >>> On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <[email protected]<mailto: >>> [email protected]>> wrote: >>> >>> Who is going To use this really? >>> >>> In My World of Advertising, we Always Provide 12 frames handles Head And >>> tail for each shot >>> >>> I dont dont see any use of this really >>> >>> Who Here Can Say they edit in 3d........ >>> Cmmon, with rendertimes And all >>> >>> Maybe okay for animatic works?? Even there we use finalcut for Our >>> screen captures on a shoot basis >>> >>> >>> Grrrrrrrr >>> >>> >>> On 28 February, 2013 12:03:50 AM Jason S wrote: >>> I personally would have liked to see the viewport performance >>> improvements on SI, >>> but the camera sequencer does look neat, anxious to see the rest! >>> >>> >>> On 28/02/2013 12:06 AM, Sebastien Sterling wrote: >>> Seriously these better not be what they called "BIG" features in the >>> press release, its getting embarrassing,3D max "we fixed somthing that >>> should have been patched 3 versions ago and made it a feature again". Maya >>> "did... did they just take a free plugin on creative crash and repackage it >>> to look like a feature ? i'll let you deside : >>> >>> >>> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya >>> >>> (but the answers yes ) >>> >>> SI ok the sequencer does look usefull i guess ? >>> On 27 February 2013 23:28, Alok <[email protected]<mailto: >>> [email protected]>> wrote: >>> Ha . So now I do not have to maintain the long camera sequencer plugin >>> that I wrote . >>> >>> ALOK >>> >>> GANDHI >>> >>> / chef directeur technique - lead technical director >>> >>> [email protected]<mailto:[email protected]> >>> >>> T: >>> 450 430-0010 x225 >>> >>> F: >>> 450 430-0009 >>> www.modusfx.com<http://www.modusfx.com> >>> >>> >>> --------------------------------------------------------------------------------------------- >>> >>> >>> MODUS >>> >>> FX >>> >>> >>> 120 Rue Turgeon, >>> >>> >>> Sainte-Therese (Quebec) CANADA J7E 3J1 >>> >>> >>> Follow us on >>> Facebook<http://www.facebook.com/ModusFX> >>> >>> & >>> Twitter<https://twitter.com/Modusfx> >>> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote: >>> >>> http://area.autodesk.com/blogs/shawn/sneak-peek-time >>> >>> >>> >>> >>> >>> Ahmidou Lyazidi >>> >>> Director | TD | CG artist >>> >>> http://vimeo.com/ahmidou/videos >>> >>> >>> >>> >>> >>> >>> >>> ----- >>> >>> No virus found in this message. >>> >>> Checked by AVG - www.avg.com<http://www.avg.com> >>> >>> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 >>> >>> >>> >>> >>> >>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >

