Best explanation of this tool yet. Thanks Steven.
On Thu, Feb 28, 2013 at 2:00 PM, Steven Caron <[email protected]> wrote: > 'editing' is only one aspect of this tool. the idea is you can now view > time in the scene out of sequence from which you are normally used to. > > you have two people in a car, driving, arguing. you have 2 cameras, which > you cut back and forth from. sometimes you want to show the reaction of the > passengers face to something the driver is saying. thing is these happen at > the same time, but you want to see them one after the other. the sequencer > will allow you as an animator see the two shots in context of each other. > softimage will play the scene forward, then jump back, switch the camera, > and play it again. now you want to add another shot, where the passenger is > holding a weapon down by their side of the seat and just as the passenger > reacts to the driver's comment, we get a slow mo shot of their hand raising > a gun to the driver's head. the sequencer can handle the slow motion too. > this works really well for mocap performances because the actor's are doing > all of this on the stage in realtime. when you get the data back you can > decide how to 'shoot' it after the fact. > > no more constraining a camera to 3 cameras and animating the blend weights > (which breaks if your camera's frames overlap), having to extend your scene > frame range to account for three shots in one scene file, and you can do re > times/time warps with very little effort. >

