Best explanation of this tool yet.  Thanks Steven.

On Thu, Feb 28, 2013 at 2:00 PM, Steven Caron <[email protected]> wrote:

> 'editing' is only one aspect of this tool. the idea is you can now view
> time in the scene out of sequence from which you are normally used to.
>
> you have two people in a car, driving, arguing. you have 2 cameras, which
> you cut back and forth from. sometimes you want to show the reaction of the
> passengers face to something the driver is saying. thing is these happen at
> the same time, but you want to see them one after the other. the sequencer
> will allow you as an animator see the two shots in context of each other.
> softimage will play the scene forward, then jump back, switch the camera,
> and play it again. now you want to add another shot, where the passenger is
> holding a weapon down by their side of the seat and just as the passenger
> reacts to the driver's comment, we get a slow mo shot of their hand raising
> a gun to the driver's head. the sequencer can handle the slow motion too.
> this works really well for mocap performances because the actor's are doing
> all of this on the stage in realtime. when you get the data back you can
> decide how to 'shoot' it after the fact.
>
> no more constraining a camera to 3 cameras and animating the blend weights
> (which breaks if your camera's frames overlap), having to extend your scene
> frame range to account for three shots in one scene file, and you can do re
> times/time warps with very little effort.
>

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