Hi Chris....

sorry i was in a bad mood yesterday. I know you guys work hard.

Handles are additional frames we give to directors and editors so they have a bit more room for adjusting things at the final online session... So if a shot have 50 frames, we give them 12 frames head and 12 frames tail. So the final rendered frame range becomes 1-74 first frame in the cut being 12. We give them 1 second per shot here.

We could have used it on a project we did. And yes the director was sitting right beside the animator. The catch22 is that the director is just blown away by the tools and have so much fun, he just dont want to stop, approve and leave!


We'll look at it.

sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
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On 02/28/2013 01:35 AM, Chris Chia wrote:
Hi Greg,
Thanks for your input. It will be nice to hear what you meant by handles...
Actually I would upgrade for the other features...

Regards,
Chris

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Greg Punchatz
Sent: Thursday, February 28, 2013 2:33 PM
To: [email protected]
Cc: [email protected]
Subject: Re: SI 2014 sneak peek

I for one am VERY happy to get a sequencer....

  That is the very first thing I ever did with the mixer while testing the 
alpha versions of Sumatra , but always wanted more control.

For fast cutting 3d action scenes there is no better way to explore 
cameras/edits than this methodology.

  I hope there is a way to include handles, if not I am sure it would not be to 
hard for Chris and his team to add.

I will upgrade just for this feature alone.


Sent from my iPhone

On Feb 28, 2013, at 12:07 AM, Chris Chia <[email protected]> wrote:

+1
Camera Sequencer makes life easier for pre-viz or studio who does a lot of 
animatic and film adjustments.

From: [email protected]
[mailto:[email protected]] On Behalf Of Raffaele
Fragapane
Sent: Thursday, February 28, 2013 1:38 PM
To: [email protected]
Subject: Re: SI 2014 sneak peek

Practically anybody who's not working with edits where each shot is a sequence 
on its own wishes they had one, or had to write one.
Handles have nothing to do with it, multishot workflow is about inter-shot 
consistency.

We had to invest considerable amounts of time here for the multishot workflow, 
and it's one of the biggest improvements previz and layout have seen across the 
board ever, AND rather important for final animation as well whenever you have 
matching.

If you never had to have geographical consistency in a sequence across camera 
cuts, good on you, a lot of people out there struggle with that day in and day 
out.
On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau 
<[email protected]<mailto:[email protected]>> wrote:

Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head
And tail for each shot

I dont dont see any use of this really

Who Here Can Say they edit in 3d........
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our
screen captures on a shoot basis


Grrrrrrrr


On 28 February, 2013 12:03:50 AM Jason S wrote:
I personally would have liked to see the viewport performance
improvements on SI, but the camera sequencer does look neat, anxious to see the 
rest!


On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
Seriously these better not be what they called "BIG" features in the press release, its 
getting embarrassing,3D max "we fixed somthing that should have been patched 3 versions ago and 
made it a feature again". Maya "did... did they just take a free plugin on creative crash and 
repackage it to look like a feature ? i'll let you deside :

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/
c/grease-pencil-tool-for-maya

(but the answers yes )

SI ok the sequencer does look usefull i guess ?
On 27 February 2013 23:28, Alok 
<[email protected]<mailto:[email protected]>> wrote:
Ha . So now I do not have to maintain the long camera sequencer plugin that I 
wrote .

ALOK

GANDHI

/ chef directeur technique - lead technical director

[email protected]<mailto:[email protected]>

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450 430-0010 x225

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On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:

http://area.autodesk.com/blogs/shawn/sneak-peek-time





Ahmidou Lyazidi

Director | TD | CG artist

http://vimeo.com/ahmidou/videos







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