/"Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy. "

/LOL/
/


Le 28/02/2013 14:35, Guillaume Laforge a écrit :
Film and commercial 3D artists that will do the editing in the 3D scene beside the director got all my deepest sympathy.

For game it is an other story (that I don't know).

On Thu, Feb 28, 2013 at 8:31 AM, Eric Lampi <[email protected] <mailto:[email protected]>> wrote:

    I can see a sequencer being very useful.

    Compositors and clients almost always want some wiggle room, being
    able to set a value for handles/head and tail on the cameras is
    what I would consider to be an essential feature.

    Eric


    On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia
    <[email protected] <mailto:[email protected]>> wrote:

        Hi Greg,
        Thanks for your input. It will be nice to hear what you meant
        by handles...
        Actually I would upgrade for the other features...

        Regards,
        Chris

        -----Original Message-----
        From: [email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        Greg Punchatz
        Sent: Thursday, February 28, 2013 2:33 PM
        To: [email protected]
        <mailto:[email protected]>
        Cc: [email protected]
        <mailto:[email protected]>
        Subject: Re: SI 2014 sneak peek

        I for one am VERY happy to get a sequencer....

         That is the very first thing I ever did with the mixer while
        testing the alpha versions of Sumatra , but always wanted more
        control.

        For fast cutting 3d action scenes there is no better way to
        explore cameras/edits than this methodology.

         I hope there is a way to include handles, if not I am sure it
        would not be to hard for Chris and his team to add.

        I will upgrade just for this feature alone.


        Sent from my iPhone

        On Feb 28, 2013, at 12:07 AM, Chris Chia
        <[email protected] <mailto:[email protected]>> wrote:

        > +1
        > Camera Sequencer makes life easier for pre-viz or studio who
        does a lot of animatic and film adjustments.
        >
        > From: [email protected]
        <mailto:[email protected]>
        > [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        Raffaele
        > Fragapane
        > Sent: Thursday, February 28, 2013 1:38 PM
        > To: [email protected]
        <mailto:[email protected]>
        > Subject: Re: SI 2014 sneak peek
        >
        > Practically anybody who's not working with edits where each
        shot is a sequence on its own wishes they had one, or had to
        write one.
        > Handles have nothing to do with it, multishot workflow is
        about inter-shot consistency.
        >
        > We had to invest considerable amounts of time here for the
        multishot workflow, and it's one of the biggest improvements
        previz and layout have seen across the board ever, AND rather
        important for final animation as well whenever you have matching.
        >
        > If you never had to have geographical consistency in a
        sequence across camera cuts, good on you, a lot of people out
        there struggle with that day in and day out.
        > On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau
        <[email protected]
        <mailto:[email protected]><mailto:[email protected]
        <mailto:[email protected]>>> wrote:
        >
        > Who is going To use this really?
        >
        > In My World of Advertising, we Always Provide 12 frames
        handles Head
        > And tail for each shot
        >
        > I dont dont see any use of this really
        >
        > Who Here Can Say they edit in 3d........
        > Cmmon, with rendertimes And all
        >
        > Maybe okay for animatic works?? Even there we use finalcut
        for Our
        > screen captures on a shoot basis
        >
        >
        > Grrrrrrrr
        >
        >
        > On 28 February, 2013 12:03:50 AM Jason S wrote:
        > I personally would have liked to see the viewport performance
        > improvements on SI, but the camera sequencer does look neat,
        anxious to see the rest!
        >
        >
        > On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
        > Seriously these better not be what they called "BIG"
        features in the press release, its getting embarrassing,3D max
        "we fixed somthing that should have been patched 3 versions
        ago and made it a feature again". Maya "did... did they just
        take a free plugin on creative crash and repackage it to look
        like a feature ? i'll let you deside :
        >
        >
        http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/
        > c/grease-pencil-tool-for-maya
        >
        > (but the answers yes )
        >
        > SI ok the sequencer does look usefull i guess ?
        > On 27 February 2013 23:28, Alok <[email protected]
        <mailto:[email protected]><mailto:[email protected] 
<mailto:[email protected]>>>
        wrote:
        > Ha . So now I do not have to maintain the long camera
        sequencer plugin that I wrote .
        >
        > ALOK
        >
        > GANDHI
        >
        > / chef directeur technique - lead technical director
        >
        > [email protected]
        <mailto:[email protected]><mailto:[email protected] 
<mailto:[email protected]>>
        >
        > T:
        > 450 430-0010 x225 <tel:450%20430-0010%20x225>
        >
        > F:
        > 450 430-0009 <tel:450%20430-0009>
        > www.modusfx.com <http://www.modusfx.com><http://www.modusfx.com>
        >
        >
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        > On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
        >
        > http://area.autodesk.com/blogs/shawn/sneak-peek-time
        >
        >
        >
        >
        >
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        >
        > Director | TD | CG artist
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