I can see a sequencer being very useful. Compositors and clients almost always want some wiggle room, being able to set a value for handles/head and tail on the cameras is what I would consider to be an essential feature.
Eric On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia <[email protected]> wrote: > Hi Greg, > Thanks for your input. It will be nice to hear what you meant by handles... > Actually I would upgrade for the other features... > > Regards, > Chris > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Greg Punchatz > Sent: Thursday, February 28, 2013 2:33 PM > To: [email protected] > Cc: [email protected] > Subject: Re: SI 2014 sneak peek > > I for one am VERY happy to get a sequencer.... > > That is the very first thing I ever did with the mixer while testing the > alpha versions of Sumatra , but always wanted more control. > > For fast cutting 3d action scenes there is no better way to explore > cameras/edits than this methodology. > > I hope there is a way to include handles, if not I am sure it would not > be to hard for Chris and his team to add. > > I will upgrade just for this feature alone. > > > Sent from my iPhone > > On Feb 28, 2013, at 12:07 AM, Chris Chia <[email protected]> wrote: > > > +1 > > Camera Sequencer makes life easier for pre-viz or studio who does a lot > of animatic and film adjustments. > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Raffaele > > Fragapane > > Sent: Thursday, February 28, 2013 1:38 PM > > To: [email protected] > > Subject: Re: SI 2014 sneak peek > > > > Practically anybody who's not working with edits where each shot is a > sequence on its own wishes they had one, or had to write one. > > Handles have nothing to do with it, multishot workflow is about > inter-shot consistency. > > > > We had to invest considerable amounts of time here for the multishot > workflow, and it's one of the biggest improvements previz and layout have > seen across the board ever, AND rather important for final animation as > well whenever you have matching. > > > > If you never had to have geographical consistency in a sequence across > camera cuts, good on you, a lot of people out there struggle with that day > in and day out. > > On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <[email protected]<mailto: > [email protected]>> wrote: > > > > Who is going To use this really? > > > > In My World of Advertising, we Always Provide 12 frames handles Head > > And tail for each shot > > > > I dont dont see any use of this really > > > > Who Here Can Say they edit in 3d........ > > Cmmon, with rendertimes And all > > > > Maybe okay for animatic works?? Even there we use finalcut for Our > > screen captures on a shoot basis > > > > > > Grrrrrrrr > > > > > > On 28 February, 2013 12:03:50 AM Jason S wrote: > > I personally would have liked to see the viewport performance > > improvements on SI, but the camera sequencer does look neat, anxious to > see the rest! > > > > > > On 28/02/2013 12:06 AM, Sebastien Sterling wrote: > > Seriously these better not be what they called "BIG" features in the > press release, its getting embarrassing,3D max "we fixed somthing that > should have been patched 3 versions ago and made it a feature again". Maya > "did... did they just take a free plugin on creative crash and repackage it > to look like a feature ? i'll let you deside : > > > > http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/ > > c/grease-pencil-tool-for-maya > > > > (but the answers yes ) > > > > SI ok the sequencer does look usefull i guess ? > > On 27 February 2013 23:28, Alok <[email protected]<mailto: > [email protected]>> wrote: > > Ha . So now I do not have to maintain the long camera sequencer plugin > that I wrote . > > > > ALOK > > > > GANDHI > > > > / chef directeur technique - lead technical director > > > > [email protected]<mailto:[email protected]> > > > > T: > > 450 430-0010 x225 > > > > F: > > 450 430-0009 > > www.modusfx.com<http://www.modusfx.com> > > > > ---------------------------------------------------------------------- > > ----------------------- > > > > > > MODUS > > > > FX > > > > > > 120 Rue Turgeon, > > > > > > Sainte-Therese (Quebec) CANADA J7E 3J1 > > > > > > Follow us on > > Facebook<http://www.facebook.com/ModusFX> > > > > & > > Twitter<https://twitter.com/Modusfx> > > On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote: > > > > http://area.autodesk.com/blogs/shawn/sneak-peek-time > > > > > > > > > > > > Ahmidou Lyazidi > > > > Director | TD | CG artist > > > > http://vimeo.com/ahmidou/videos > > > > > > > > > > > > > > > > ----- > > > > No virus found in this message. > > > > Checked by AVG - www.avg.com<http://www.avg.com> > > > > Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: > > 02/26/13 > > > > > > > > > > > > > > > > > > -- > > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > <winmail.dat> > > -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work

