I can see a sequencer being very useful.

Compositors and clients almost always want some wiggle room, being able to
set a value for handles/head and tail on the cameras is what I would
consider to be an essential feature.

Eric

On Thu, Feb 28, 2013 at 1:35 AM, Chris Chia <[email protected]> wrote:

> Hi Greg,
> Thanks for your input. It will be nice to hear what you meant by handles...
> Actually I would upgrade for the other features...
>
> Regards,
> Chris
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Greg Punchatz
> Sent: Thursday, February 28, 2013 2:33 PM
> To: [email protected]
> Cc: [email protected]
> Subject: Re: SI 2014 sneak peek
>
> I for one am VERY happy to get a sequencer....
>
>  That is the very first thing I ever did with the mixer while testing the
> alpha versions of Sumatra , but always wanted more control.
>
> For fast cutting 3d action scenes there is no better way to explore
> cameras/edits than this methodology.
>
>  I hope there is a way to include handles, if not I am sure it would not
> be to hard for Chris and his team to add.
>
> I will upgrade just for this feature alone.
>
>
> Sent from my iPhone
>
> On Feb 28, 2013, at 12:07 AM, Chris Chia <[email protected]> wrote:
>
> > +1
> > Camera Sequencer makes life easier for pre-viz or studio who does a lot
> of animatic and film adjustments.
> >
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Raffaele
> > Fragapane
> > Sent: Thursday, February 28, 2013 1:38 PM
> > To: [email protected]
> > Subject: Re: SI 2014 sneak peek
> >
> > Practically anybody who's not working with edits where each shot is a
> sequence on its own wishes they had one, or had to write one.
> > Handles have nothing to do with it, multishot workflow is about
> inter-shot consistency.
> >
> > We had to invest considerable amounts of time here for the multishot
> workflow, and it's one of the biggest improvements previz and layout have
> seen across the board ever, AND rather important for final animation as
> well whenever you have matching.
> >
> > If you never had to have geographical consistency in a sequence across
> camera cuts, good on you, a lot of people out there struggle with that day
> in and day out.
> > On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <[email protected]<mailto:
> [email protected]>> wrote:
> >
> > Who is going To use this really?
> >
> > In My World of Advertising, we Always Provide 12 frames handles Head
> > And tail for each shot
> >
> > I dont dont see any use of this really
> >
> > Who Here Can Say they edit in 3d........
> > Cmmon, with rendertimes And all
> >
> > Maybe okay for animatic works?? Even there we use finalcut for Our
> > screen captures on a shoot basis
> >
> >
> > Grrrrrrrr
> >
> >
> > On 28 February, 2013 12:03:50 AM Jason S wrote:
> > I personally would have liked to see the viewport performance
> > improvements on SI, but the camera sequencer does look neat, anxious to
> see the rest!
> >
> >
> > On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
> > Seriously these better not be what they called "BIG" features in the
> press release, its getting embarrassing,3D max "we fixed somthing that
> should have been patched 3 versions ago and made it a feature again". Maya
> "did... did they just take a free plugin on creative crash and repackage it
> to look like a feature ? i'll let you deside :
> >
> > http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/
> > c/grease-pencil-tool-for-maya
> >
> > (but the answers yes )
> >
> > SI ok the sequencer does look usefull i guess ?
> > On 27 February 2013 23:28, Alok <[email protected]<mailto:
> [email protected]>> wrote:
> > Ha . So now I do not have to maintain the long camera sequencer plugin
> that I wrote .
> >
> > ALOK
> >
> > GANDHI
> >
> > / chef directeur technique - lead technical director
> >
> > [email protected]<mailto:[email protected]>
> >
> > T:
> > 450 430-0010 x225
> >
> > F:
> > 450 430-0009
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> >
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> > On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
> >
> > http://area.autodesk.com/blogs/shawn/sneak-peek-time
> >
> >
> >
> >
> >
> > Ahmidou Lyazidi
> >
> > Director | TD | CG artist
> >
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> >
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-- 
Freelance 3D and VFX animator

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