thats nice but:

Why don't you now in 2014 sort your render layers out so we can remove
objects.

or spank the Muppet that created  the the system at mental ray!


On 11 March 2013 18:13, Szabolcs Matefy <[email protected]> wrote:

> http://www.youtube.com/watch?v=X6vnCotQ5Yw****
>
> ** **
>
> TheExtension pack with Dx11 for Maya again (of course)****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Szabolcs Matefy
> *Sent:* Monday, March 11, 2013 6:49 PM
>
> *To:* [email protected]
> *Subject:* RE: Maya realtime viewport****
>
> ** **
>
> Actually if it can display realtime tessellation, and a complex shader, I
> do not think that animation playback is crappy…I think, I start to
> understand, why game developers turn to maya…And it doesn’t matter how much
> I love modeling in Softimage, the once glorious viewport is now mediocre…*
> ***
>
> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *Marc-Andre
> Carbonneau
> *Sent:* Monday, March 11, 2013 6:26 PM
> *To:* [email protected]
> *Subject:* RE: Maya realtime viewport****
>
> ** **
>
> Very nice but how’s the animation playback? ;)****
>
> ** **
>
> ** **
>
> *From:* [email protected]
> [mailto:[email protected]] *On Behalf Of *Szabolcs
> Matefy
> *Sent:* 11 mars 2013 13:13
> *To:* [email protected]
> *Subject:* Maya realtime viewport****
>
> ** **
>
> http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be****
>
> ** **
>
> Now that IS what I call High Quality Viewport…****
>
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