I have found the HQV useful ... and so has Jason Stambollian </user860220>

https://vimeo.com/groups/ice/videos/60198312

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*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/12/2013 10:43 AM, olivier jeannel wrote:
+1
Last time I wanted to see a transparency alpha map with a different diffuse map, it wasn't possible. Unless I buid an extra OGL real time shader... I'd like to add that I have a quadro fx 4000, and I have never compared with other software, but with around 500 000 particles it can become quite slow.

Le 12/03/2013 14:18, Christian Gotzinger a écrit :
Our High Quality Viewport in its current state is complete and utter trash. I've attempted to use it a few times, but it's so incredibly slow that it's unusable. I just wanted anti-aliasing and trees to show alpha-mapped leaves. HQV does give me those options, but the performance is so bad it's impossible to work with. Whereas in Maya viewport 2.0 or whatever it's called is really fast.

I hope the new team has worked on this. I don't need my viewport to look and perform like a game, but some basic features with reasonable performance can't be too much to ask.


On Tue, Mar 12, 2013 at 9:05 AM, Szabolcs Matefy <[email protected] <mailto:[email protected]>> wrote:

    What I wanted to point out that once glorious Gigacore and superb
    viewport in Softimage is now mediocre. Our HQV is nothing close
    to what I see on these videos. As a game artist, it's quite
    important to me to preview the assets  I am creating.




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