You mean that issue is present in Maya 2014? Or it's SI2014?

 

What I wanted to point out that once glorious Gigacore and superb viewport in 
Softimage is now mediocre. Our HQV is nothing close to what I see on these 
videos. As a game artist, it's quite important to me to preview the assets  I 
am creating.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ben Beckett
Sent: Monday, March 11, 2013 7:36 PM
To: [email protected]
Subject: Re: Maya realtime viewport

 

thats nice but:

 

Why don't you now in 2014 sort your render layers out so we can remove objects.

 

or spank the Muppet that created  the the system at mental ray!

 

On 11 March 2013 18:13, Szabolcs Matefy <[email protected]> wrote:

http://www.youtube.com/watch?v=X6vnCotQ5Yw

 

TheExtension pack with Dx11 for Maya again (of course)

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Monday, March 11, 2013 6:49 PM


To: [email protected]
Subject: RE: Maya realtime viewport

 

Actually if it can display realtime tessellation, and a complex shader, I do 
not think that animation playback is crappy...I think, I start to understand, 
why game developers turn to maya...And it doesn't matter how much I love 
modeling in Softimage, the once glorious viewport is now mediocre...

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Marc-Andre 
Carbonneau
Sent: Monday, March 11, 2013 6:26 PM
To: [email protected]
Subject: RE: Maya realtime viewport

 

Very nice but how's the animation playback? ;)

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: 11 mars 2013 13:13
To: [email protected]
Subject: Maya realtime viewport

 

http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be

 

Now that IS what I call High Quality Viewport...

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