I agree with Steve about the fur and strands, crazy crazy fast. I do
wish there was a publicly available hair fur shader that did dual
scattering. I am pretty sure some folks here on the list have developed
their own, but I don't have those kind of resources here at Janimation
to roll our own.
------------------------------------------------------------------------
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/15/2013 4:56 PM, Steven Caron wrote:
transparency is tricky for sure, but not impossible to improve. arnold
is almost unmatched when it comes to fur/hair/strands, at least in the
raytracing market.
i would suggest, getting the solid angle crew to look at some of your
issues. i am sure they would like to see you use it and would help
address the fur and transparency issues you might have.
On Fri, Mar 15, 2013 at 2:52 PM, Sebastien Sterling
<[email protected] <mailto:[email protected]>>
wrote:
cons-
* it's seems to struggle with fur and transparency, and that's a
problem
* difficult to anticipate render times ( wild differences
between users ranging from 6min to 48min to past an hour per
frame)
* and of course the GRAINZZ ! (nothing you won't have heard before)