I might try to guess some people try to set up the fur using transparency.
Although it helps making it look softer, i managed to get quite nice
results on my test without any transparency at all.


On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane <
[email protected]> wrote:

> At some point, before it even hit SI afaik, it was struggling with some of
> the old paradigms for fur rendering. It's since earned this back alley talk
> reputation of struggling with fur, despite the fact nowadays it's probably
> the single strongest engine of its kind for it out there.
>
> It's not unlike the myths that you need an RnD department to do anything
> with renderman at all, or that you can't do topology work in ZBrush and so
> on.
>
> It should be dismissed, but a rumor will have been around the world before
> the truth had the time to put its shoes on.
>
>
> On Tue, Mar 19, 2013 at 3:04 PM, Gene Crucean <
> [email protected]> wrote:
>
>> Say what?
>>
>> How on earth was fur/hair a problem for anyone using Arnold? Something
>> else must have been very jacked up for this to make a "con" list. For me
>> personally... I could give you a list a mile long about all of the pro's...
>> and one single con. Interior rendering. Like the Classroom scene. Even
>> then, you can make it look beautiful. It's just the main downside of it is
>> that it takes a bit longer to render than all the other stuff.
>>
>>

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