That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife !
On 29 March 2013 08:40, Ahmidou Lyazidi <[email protected]> wrote: > That's why I talked about workarounds, and I'm not talking about ICE here. > > When I started my brush I was a C++ newbie, but now I'm sure it's just a > matter of a few days, it's really not that complicated, I'll try to > finish/improve it a soon as my contract is finished and release it for free. > > anyway, I only found this about max brush, I can't find any tolopology > brush modifier: > > http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-CA6D812A-C92B-4037-8810-E0257C6B61AE.htm,topicNumber=d30e127452 > > and this: > > http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F.htm<http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1D637181-862A-49C9-B6BE-4E7982549C57.htm,topicNumber=d30e119519> > that can be replaced by this in SI: https://vimeo.com/41703655#at=0 > > you can as Piotrek for his swim uvs: > https://vimeo.com/46540432 > > > Cheers > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/3/29 Matt Lind <[email protected]> > >> I think the point is that many of these features are not readily >> available out of the box. We have to write the tools ourselves and there >> are many blockades to getting the job done.**** >> >> ** ** >> >> I have the ICE compound Guillame LaForge sent out last year, but it’s a >> bit hit and miss. We’re not supporting ICE in our pipeline yet due to >> instability when using ICE on reference models. 80% of our content is >> referenced models. I cannot let ICE compounds run amok in scenes that >> become referenced models and are reused in hundreds of other scenes. We >> don’t have the bandwidth to manage such a situation.**** >> >> ** ** >> >> Paint – Softimage is light years behind everybody else. That is the >> point. Their animation-first mindset has been an obstacle to developing a >> pipeline as the parts we need most are modeling and texturing. Animation >> is nice, but it too lacks a lot of tools and workflows expected out of the >> box.**** >> >> ** ** >> >> Max does have tools to modify topology as our character artist showed me >> the tools a year or so ago spurring me to request the same from Softimage. >> They had the ability to pinch and pull, displace, as well as cut into the >> mesh almost like Zbrush. ZBrush was definitely more robust, but what Max >> offered was enough for what we needed to do. I’m not a Max user, so don’t >> ask me the names of the tools. The best I can remember was something to do >> with a graphite toolset and the brush has the ability to have operators >> assigned to it so they could be painted on meshes. It was intuitive – >> something which softimage’s paint workflow is anything but.**** >> >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Ahmidou Lyazidi >> *Sent:* Wednesday, March 27, 2013 4:32 PM >> >> *To:* [email protected] >> *Subject:* Re: Softimage 2014**** >> >> ** ** >> >> Hi Matt, as you moved to 2013 lately, there might be workarounds for some >> of you problems.**** >> >> * >> Preserve UVs*: I think it's not publicly available, but piotrek did a >> swim UVs for explicit using the custom tool SDK, so it's doable. >> >> *Pain*t: A Maya Artisan like paint tool is also possible, I have an >> unfinished one, it's only doing push and smooth, but working, I also never >> found the time to implement undo/redo.**** >> >> Also I'm not sure that maya and max have a brush to modify topology.**** >> >> >> *Locking topology*: Since 2012 there is a pin UVs that survive to freeze. >> I'm surprise that a all levels locked ICE tree can be freezed (bug?!), >> but you ca still make an operator that will lock a point and all it's >> attached properties.**** >> >> Locked operators are not freezable.**** >> >> ** ** >> >> Cheers**** >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos**** >> > >

