For brush-based sculpting, Blender also has great tools if anyone's looking
for inspiration.

DAN


On Fri, Mar 29, 2013 at 10:17 AM, Sebastien Sterling <
[email protected]> wrote:

> That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife
> !
>
>
> On 29 March 2013 08:40, Ahmidou Lyazidi <[email protected]> wrote:
>
>> That's why I talked about workarounds, and I'm not talking about ICE here.
>>
>> When I started my brush I was a C++ newbie, but now I'm sure it's just a
>> matter of a few days, it's really not that complicated, I'll try to
>> finish/improve it a soon as my contract is finished and release it for free.
>>
>> anyway, I only found this about max brush, I can't find any tolopology
>> brush modifier:
>>
>> http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-CA6D812A-C92B-4037-8810-E0257C6B61AE.htm,topicNumber=d30e127452
>>
>> and this:
>>
>> http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F.htm<http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1D637181-862A-49C9-B6BE-4E7982549C57.htm,topicNumber=d30e119519>
>> that can be replaced by this in SI: https://vimeo.com/41703655#at=0
>>
>> you can as Piotrek for his swim uvs:
>> https://vimeo.com/46540432
>>
>>
>> Cheers
>> -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/3/29 Matt Lind <[email protected]>
>>
>>> I think the point is that many of these features are not readily
>>> available out of the box.  We have to write the tools ourselves and there
>>> are many blockades to getting the job done.****
>>>
>>> ** **
>>>
>>> I have the ICE compound Guillame LaForge sent out last year, but it’s a
>>> bit hit and miss.  We’re not supporting ICE in our pipeline yet due to
>>> instability when using ICE on reference models.  80% of our content is
>>> referenced models.  I cannot let ICE compounds run amok in scenes that
>>> become referenced models and are reused in hundreds of other scenes.  We
>>> don’t have the bandwidth to manage such a situation.****
>>>
>>> ** **
>>>
>>> Paint – Softimage is light years behind everybody else.  That is the
>>> point.  Their animation-first mindset has been an obstacle to developing a
>>> pipeline as the parts we need most are modeling and texturing.  Animation
>>> is nice, but it too lacks a lot of tools and workflows expected out of the
>>> box.****
>>>
>>> ** **
>>>
>>> Max does have tools to modify topology as our character artist showed me
>>> the tools a year or so ago spurring me to request the same from Softimage.
>>> They had the ability to pinch and pull, displace, as well as cut into the
>>> mesh almost like Zbrush.  ZBrush was definitely more robust, but what Max
>>> offered was enough for what we needed to do.  I’m not a Max user, so don’t
>>> ask me the names of the tools.  The best I can remember was something to do
>>> with a graphite toolset and the brush has the ability to have operators
>>> assigned to it so they could be painted on meshes.  It was intuitive –
>>> something which softimage’s paint workflow is anything but.****
>>>
>>>
>>> Matt****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Ahmidou Lyazidi
>>> *Sent:* Wednesday, March 27, 2013 4:32 PM
>>>
>>> *To:* [email protected]
>>> *Subject:* Re: Softimage 2014****
>>>
>>> ** **
>>>
>>> Hi Matt, as you moved to 2013 lately, there might be workarounds for
>>> some of you problems.****
>>>
>>> *
>>> Preserve UVs*: I think it's not publicly available, but piotrek did a
>>> swim UVs for explicit using the custom tool SDK, so it's doable.
>>>
>>> *Pain*t: A Maya Artisan like paint tool is also possible, I have an
>>> unfinished one, it's only doing push and smooth, but working, I also never
>>> found the time to implement undo/redo.****
>>>
>>> Also I'm not sure that maya and max have a brush to modify topology.****
>>>
>>>
>>> *Locking topology*: Since 2012 there is a pin UVs that survive to
>>> freeze.
>>> I'm surprise that a all levels locked ICE tree can be freezed (bug?!),
>>> but you ca still make an operator that will lock a point and all it's
>>> attached properties.****
>>>
>>> Locked operators are not freezable.****
>>>
>>> ** **
>>>
>>> Cheers****
>>>
>>> -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos****
>>>
>>
>>
>

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