For brush-based sculpting, Blender also has great tools if anyone's looking for inspiration.
DAN On Fri, Mar 29, 2013 at 10:17 AM, Sebastien Sterling < [email protected]> wrote: > That would be Splendid Ahmidou !!! i would owe you a debt in the afterlife > ! > > > On 29 March 2013 08:40, Ahmidou Lyazidi <[email protected]> wrote: > >> That's why I talked about workarounds, and I'm not talking about ICE here. >> >> When I started my brush I was a C++ newbie, but now I'm sure it's just a >> matter of a few days, it's really not that complicated, I'll try to >> finish/improve it a soon as my contract is finished and release it for free. >> >> anyway, I only found this about max brush, I can't find any tolopology >> brush modifier: >> >> http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-CA6D812A-C92B-4037-8810-E0257C6B61AE.htm,topicNumber=d30e127452 >> >> and this: >> >> http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F.htm<http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1D637181-862A-49C9-B6BE-4E7982549C57.htm,topicNumber=d30e119519> >> that can be replaced by this in SI: https://vimeo.com/41703655#at=0 >> >> you can as Piotrek for his swim uvs: >> https://vimeo.com/46540432 >> >> >> Cheers >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> >> >> 2013/3/29 Matt Lind <[email protected]> >> >>> I think the point is that many of these features are not readily >>> available out of the box. We have to write the tools ourselves and there >>> are many blockades to getting the job done.**** >>> >>> ** ** >>> >>> I have the ICE compound Guillame LaForge sent out last year, but it’s a >>> bit hit and miss. We’re not supporting ICE in our pipeline yet due to >>> instability when using ICE on reference models. 80% of our content is >>> referenced models. I cannot let ICE compounds run amok in scenes that >>> become referenced models and are reused in hundreds of other scenes. We >>> don’t have the bandwidth to manage such a situation.**** >>> >>> ** ** >>> >>> Paint – Softimage is light years behind everybody else. That is the >>> point. Their animation-first mindset has been an obstacle to developing a >>> pipeline as the parts we need most are modeling and texturing. Animation >>> is nice, but it too lacks a lot of tools and workflows expected out of the >>> box.**** >>> >>> ** ** >>> >>> Max does have tools to modify topology as our character artist showed me >>> the tools a year or so ago spurring me to request the same from Softimage. >>> They had the ability to pinch and pull, displace, as well as cut into the >>> mesh almost like Zbrush. ZBrush was definitely more robust, but what Max >>> offered was enough for what we needed to do. I’m not a Max user, so don’t >>> ask me the names of the tools. The best I can remember was something to do >>> with a graphite toolset and the brush has the ability to have operators >>> assigned to it so they could be painted on meshes. It was intuitive – >>> something which softimage’s paint workflow is anything but.**** >>> >>> >>> Matt**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Ahmidou Lyazidi >>> *Sent:* Wednesday, March 27, 2013 4:32 PM >>> >>> *To:* [email protected] >>> *Subject:* Re: Softimage 2014**** >>> >>> ** ** >>> >>> Hi Matt, as you moved to 2013 lately, there might be workarounds for >>> some of you problems.**** >>> >>> * >>> Preserve UVs*: I think it's not publicly available, but piotrek did a >>> swim UVs for explicit using the custom tool SDK, so it's doable. >>> >>> *Pain*t: A Maya Artisan like paint tool is also possible, I have an >>> unfinished one, it's only doing push and smooth, but working, I also never >>> found the time to implement undo/redo.**** >>> >>> Also I'm not sure that maya and max have a brush to modify topology.**** >>> >>> >>> *Locking topology*: Since 2012 there is a pin UVs that survive to >>> freeze. >>> I'm surprise that a all levels locked ICE tree can be freezed (bug?!), >>> but you ca still make an operator that will lock a point and all it's >>> attached properties.**** >>> >>> Locked operators are not freezable.**** >>> >>> ** ** >>> >>> Cheers**** >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos**** >>> >> >> >

