Could not agree more on all you said Matt.

To add my voice,

always improving the SDK is the most important feature for two reasons:

- There are much more developers with the ability to create new Softimage
plugins outside of Autodesk.
- You must be connected to production world to create the right tool. When
I say connected, I don't mean signing a partnership with a studio to help
in the development of the new product. I mean being part of the studio.
This is the only way to answer production needs at the right time with the
right tool !

SDK development is the big point :).

Guillaume



On Tue, Apr 9, 2013 at 10:24 PM, Matt Lind <[email protected]> wrote:

> All of the above.  ****
>
> ** **
>
> There are parts of the core that are archaic and need to be updated.
> Other areas perfectly fine but need somebody to step in and finish an
> implementation of an existing feature.****
>
> ** **
>
> In my opinion, the biggest problem is politics of getting the issues
> identified to be addressed.  Many of those making the decisions are not
> well tuned into the real problems as experienced in the field and therefore
> trust a database of reports, or a voting contest among users who will tend
> to vote for whatever the trendy new thing is rather than the bigger picture
> of what makes the software better overall.  This puts the decision on the
> product manager and the last few haven’t exactly been tuned to the market,
> which further distorts the decision making process.  To further complicate
> matters, there are programs like media and consulting which can pull a
> developer off a task to address a client’s need.  Clients throwing dollars
> at autodesk can skew the application’s development path off course if their
> needs don’t align with the rest of the user base.****
>
> ** **
>
> When a bug is reported and others are able to chime in whether it’s
> important or not, the items that often get the most votes tend to be things
> that treat the symptoms instead of the problem.  This is partly because end
> users are primarily artists and do not understand the technical aspects,
> and therefore will vote for what they know which is often a subset of the
> issues on the table.  This skews voting to favor things which are familiar
> instead of things which need to be addressed.  The item that could really
> deliver positive impact often gets ignored because only one person in the
> lot understands it and can see the big picture.****
>
> ** **
>
> When planning development of an application, you need to answer questions
> such as who’s going to use the product, what should the application do
> best, does it need to be more portable or more performance friendly,  how
> much manpower is available to develop and maintain the product, etc…  Many
> of the criteria are opposing, which means somebody must make tough
> decisions, lay down boundaries and choose which criteria deserve more
> weight.  Those early critical decisions can have a long lasting impact on
> the product for the rest of its useful life.  For example, Softimage was
> designed to favor animation first.  That implies geometry data structures
> for modeling and other operations may have to be designed to be lean and
> efficient instead of robust as the overhead for maintaining complex
> geometry is considerable and works against performance which is needed to
> maintain frame rates.  3DSMax, on the other hand, chose a different
> approach which favors plugin development.  It encouraged 3rd parties to
> contribute by making an open SDK, but it came at the cost of a decent
> animation toolset….which is partly why animation tool development has been
> discontinued on the product.  In short, no application can do everything
> equally well.  Some sacrifices need to be made.****
>
> ** **
>
> Anyway, the product known as Autodesk Softimage was designed in a
> different era with vast resources available under Microsoft rule. Today’s
> landscape pales in comparison which can make the product more difficult to
> maintain as it can require resources that are no longer available. That
> combined with the needs of the market steering more towards modeling,
> rendering, and special FX make it difficult to rework an animation minded
> software to those needs.  It can be done, but it has to be made a priority
> – which is the whole problem as noted above.  There’s also a lot more to
> maintain today than there was 10 years ago.  Changing direction gets more
> difficult with each release from the increased inertia.  ****
>
> ** **
>
> In my opinion, the next release should be spent improving the modeling
> core, operator construction history capabilities and management, openGL
> view performance (OpenGL, HQV, and standard views), data management
> (handling large quantities of objects), access to user interface so users/3
> rd party developers can get better information what’s going on within the
> application (events, callbacks, mouse/keyboard feedback, communicating with
> external apps, …), and better ability to customize the user interface
> (access to modify existing views, make our own views, etc..).  A
> multithreaded UI and SDK wouldn’t hurt either.****
>
> ** **
>
> Sure, there are very long laundry lists of other things that can be done,
> but many of them are dependent on what I just advised.  Want a better 
> 3rdparty renderer?  The developer of that renderer probably needs better
> access to the internal guts of Softimage to do that for you, as well as
> better UI elements to present the renderer’s features to you such as icons
> for manipulating lights and camera features unique to that renderer, or
> creating nodes for use in the rendertree, etc…****
>
> ** **
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sebastien Sterling
> *Sent:* Tuesday, April 09, 2013 5:40 PM
> *To:* [email protected]
> *Subject:* Re: Softimage 2014****
>
> ** **
>
> If these things are to hard to accomplish for third party people, then
> what realistic chance is there that they will ever be implemented ? is what
> i want to know, Autodesk don't exactly have a good track record of treating
> there customers as a valid source of input... is there some secret ballot
> where this stuff gets decided ?****
>
> Also, is the problem that the SDK is just too archaic ? does it need a
> complete rewrite ? or are aspects of the code unavailable or illegal to be
> changed to/by scripters ? if so does Autodesk have the ability to make the
> code available ?****
>
> ** **
>
> On 9 April 2013 09:27, Eugen Sares <[email protected]> wrote:****
>
> Oil on my fire.
> That cluster SDK restriction really really sucks. It is the reason why
> there never were any good topology/modelling addons from 3rd parties, which
> leads to stagantion if there aren't any new "factory" modelling tools
> brought also.
> In 3ds max or Maya, all kinds of plugins are available, completely
> natural. Not so in Softimage.
> The few ICE modelling tools like Cap are nice, but slow. Native code is
> nice and fast.
>
> Luc-Eric mentioned once, ICE was meant to be the "new SDK", that's why
> this cluster update mechanism has been implemented for ICE already.
> Imho that's an excuse. ICE complements the SDK, it is NOT a replacement!
> Cluster updates should be supported by the SDK as well, even if it is
> complicated, and thus somewhat of a challenge for a 3rd party dev.
> Try us! Provide a good code example alongside, and we'll do fine.
>
> Be wise and do it. Please.
>
>
>
> Am 09.04.2013 09:08, schrieb Piotrek Marczak:****
>
> Just give us proper SDK and let community do the rest. ****
>
> ** **
>
> "****
>
> Softimage currently does not fully support custom topology operators. The
> problem is that any cluster or cluster property will not properly update
> when a topology operator adds or removes points that belong to the cluster.
> In the worst case Softimage may crash. Hence custom topology operators
> should only be used in the more limited scenario of objects that do not
> have any clusters. Once the geometry is ready it would be possible to
> freeze the object to remove the custom topology operators (but leave the
> result of their evaluation), then to add the clusters and other operators.
> ****
>
> "****
>
> ??****
>
> ** **
>
> 2013/4/8 olivier jeannel <[email protected]>****
>
> They do modo for birds ?
>
> Le 08/04/2013 20:27, [email protected] a écrit :****
>
> I’m pretty sure there’s neither gentlemen nor ladies on this list.****
>
>  ****
>
> as for Modo vs SI – a little bird tells me there’s more important issues
> at stake than selection.****
>
>  ****
>
>  ****
>
> *From:* Rob Chapman <[email protected]> ****
>
> *Sent:* Monday, April 08, 2013 3:35 PM****
>
> *To:* [email protected] ; [email protected] ****
>
> *Subject:* Re: Softimage 2014****
>
>  ****
>
> now now gentlemen, there are ladies present on the list too!  ****
>
>  ****
>
> lets just say , when it comes to apps and selection methods, leave the
> race courses for the race horses..!****
>
>  ****
>
> :)****
>
>  ****
>
>  ****
>
> ** **
>
> On 8 April 2013 15:32, Toonafish <[email protected]> wrote:****
>
> ...but I prefer brunettes with bigger boobs. If you get the idea J
>
> That's prolly because bigger boobs aren't obstructed so much, so they are
> much easier to select in shaded mode ;-)
>
> - Ronald****
>
>  ****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>

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