I hope so too. The "new features" vs SDK anhancement debate has been
rolling here and on the beta testers
forum for so long and persistently now that I'm sure Chris and colleagues
have heard us. It's up to them now...
Hey maybe 2015 they will liberate the sdk in softimage :)
On 15 April 2013 10:37, Stefan Kubicek <[email protected]> wrote:
I think thats pretty common when you look at older software. In the
beginning it's all about new features and making use of new paradigms a
software offers. As it matures and collects features,
people become aware and weary of the small annoying things that might
have
been plaguing them for years,
hence they are more thankful having one or two thorns removed from their
bread and butter tools rather than the next big Crowd Simulation toolset
only a handful of people will never need. It's mostly been UI (Qt,
viewport) and now modeling tools for Maya too for the last couple of
versions.
na the dx 11 is cool but its seems to becoming standardised, max was
over
due for some UI enhancements, view port switching was painful before, i
remember that, but I was speaking more specifically about the larger
features. which is ironic when you think about it, the little tweaks
and
fixes are more interesting then the key features discussed.
On 13 April 2013 20:12, Gustavo Eggert Boehs <[email protected]>
wrote:
3ds max users I know were vey excited with this release. Specially
regarding small annoying things, with viewport performance
enhancemants/dx11 in a close seccond.
A direct quote:
"Man now I can maximize my viewport only hovering the mouse. No need
to
make it active!"
This wowed me a lot as an SI user ;-)
Em 13/04/2013 13:57, "Sebastien Sterling"
<[email protected]>
escreveu:
is it me, or did all the max features look ..Mickey Mouse ? they
didn't
look like very useful or serious additions
, with the exception of the little search box thing, which in
fairness
is
a blessing for max (modifier list anyone ?), but nothing outside of
this
seemed to give max an edge.
On 13 April 2013 00:34, Bradley Gabe <[email protected]> wrote:
No problem. As we all know, emails can be easily misunderstood.
=)****
**
What exactly did you mean by that comment, Ed? :-Z
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Stefan Kubicek
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Stefan Kubicek
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keyvis digital imagery
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www.keyvis.at [email protected]
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