you can pin the .bat file (XSI.bat) which launches Softimage

On Mon, Apr 15, 2013 at 9:13 AM, Szabolcs Matefy <[email protected]>wrote:

> I’m curious when Softimage will be pinnable to Task Bar and Start Menu?***
> *
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sebastien Sterling
> *Sent:* Monday, April 15, 2013 2:17 PM
>
> *To:* [email protected]
> *Subject:* Re: Softimage promo****
>
> ** **
>
> WELL until they do, i believe it will bear repeating, sdk sdk sdk sdk
> sdk.... it only makes sense, they have opened up an app store.****
>
> ** **
>
> On 15 April 2013 12:12, Stefan Kubicek <[email protected]> wrote:****
>
> I hope so too. The "new features" vs SDK anhancement debate has been
> rolling here and on the beta testers
> forum for so long and persistently now that I'm sure Chris and colleagues
> have heard us. It's up to them now...
>
>
> ****
>
> Hey maybe 2015 they will liberate the sdk in softimage :)
>
>
> On 15 April 2013 10:37, Stefan Kubicek <[email protected]> wrote:****
>
> I think thats pretty common when you look at older software. In the
> beginning it's all about new features and making use of new paradigms a
> software offers. As it matures and collects features,
> people become aware and weary of the small annoying things that might have
> been plaguing them for years,
> hence they are more thankful having one or two thorns removed from their
> bread and butter tools rather than the next big Crowd Simulation toolset
> only a handful of people will never need. It's mostly been UI (Qt,
> viewport) and now modeling tools for Maya too for the last couple of
> versions.
>
>
>
>
>  na the dx 11 is cool but its seems to becoming standardised, max was over
> ****
>
> due for some UI enhancements, view port switching was painful before, i
> remember that, but I was speaking more specifically about the larger
> features. which is ironic when you think about it, the little tweaks and
> fixes are more interesting then the key features discussed.
>
>
> On 13 April 2013 20:12, Gustavo Eggert Boehs <[email protected]> wrote:
>
>  3ds max users I know were vey excited with this release. Specially****
>
> regarding small annoying things, with viewport performance
> enhancemants/dx11 in a close seccond.
>
> A direct quote:
> "Man now I can maximize my viewport only hovering the mouse. No need to
> make it active!"
>
> This wowed me a lot as an SI user ;-)
> Em 13/04/2013 13:57, "Sebastien Sterling" <[email protected]>
> escreveu:
>
> is it me, or did all the max features look ..Mickey Mouse ? they didn't***
> *
>
> look like very useful or serious additions
> , with the exception of the little search box thing, which in fairness
> is
> a blessing for max (modifier list anyone ?), but nothing outside of this
> seemed to give max an edge.
>
>
> On 13 April 2013 00:34, Bradley Gabe <[email protected]> wrote:
>
> ****
>
>  No problem. As we all know, emails can be easily misunderstood. =)*******
> *
>
>
> **
>
> ****
>
> What exactly did you mean by that comment, Ed?  :-Z
>
> ****
>
> ** **
>
>
> --****
>
> ------------------------------**-------------
>                Stefan Kubicek
> ------------------------------**-------------****
>
>
>            keyvis digital imagery
>           Alfred Feierfeilstraße 3
>        A-2380 Perchtoldsdorf bei Wien
>          Phone:    +43/699/12614231
>       www.keyvis.at  [email protected]
> --  This email and its attachments are   --
> --confidential and for the recipient only--
>
> ****
>
>
>
> --
> -------------------------------------------
>                Stefan Kubicek
> -------------------------------------------
>            keyvis digital imagery
>           Alfred Feierfeilstraße 3
>        A-2380 Perchtoldsdorf bei Wien
>          Phone:    +43/699/12614231
>       www.keyvis.at  [email protected]
> --  This email and its attachments are   --
> --confidential and for the recipient only--****
>
> ** **
>



-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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