Yes, if it's presented with the tessellation improvements in mind it makes sense. The way he was talking about it in the webinar made it sound like creases were a new concept that allowed him to have the same result as packing up your edges to visually crease your geometry, making it much less of a pain each time the director asked to modify the model.
-- Ben Davis www.moondog-animation.com +33 6 88 48 54 50 On Thu, Apr 25, 2013 at 6:10 PM, Oscar Juarez <[email protected]>wrote: > I guess the real advantage with the creases is with the new adaptative > tesselation, so it adds geometry where it needed, sometimes with creases > you have to get your subdivision level quite high because it's uniform to > have decent creasing, with adaptative it would only add geometry where it's > needed to maintain the limit of the surface. > > > On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis < > [email protected]> wrote: > >> Crease sets didn't exist before? Been creasing in SI for years! >> All the CPU/GPU computing, tesselation etc was very cool though, exciting >> times ahead where we'll have way more info on screen. >> >> Thanks for posting the webinar! >> >> -- >> Ben Davis >> >> www.moondog-animation.com >> >> +33 6 88 48 54 50 >> >> >> On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis < >> [email protected]> wrote: >> >>> Amazing stuff. Since I an remember, I was dreaming of the day this >>> would become a reality - and it's surpassed those dreams >>> >>> >>> On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard <[email protected] >>> > wrote: >>> >>>> for anyone who missed this webinar, here's the video we made with Pixar >>>> showing Open Subdivs: >>>> >>>> Pixar Animation Studios, The OpenSubdiv >>>> Project<http://youtu.be/xFZazwvYc5o> >>>> >>>> _________________ >>>> Graham Bell - Technical Specialist >>>> Autodesk Media & Entertainment - EMEA >>>> Any opinions expressed here are my own, and do not represent those of >>>> my employer. >>>> >>>> >>>> On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard <[email protected] >>>> > wrote: >>>> >>>>> Originally posted by Graham on Si-community. >>>>> >>>>> Next Tuesday, the 23th, yours truly will be hosting a webinar with >>>>> special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito >>>>> Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU >>>>> team, to show how Autodesk and Pixar are working together to build >>>>> technology with stunning real-time results and how real time display of >>>>> subdivision surfaces helps artists be more productive, and how this code >>>>> is >>>>> open source and engineered for ease of integration. >>>>> >>>>> OpenSubdiv is a set of open source libraries that implement >>>>> high-performance subdivision surface (subdiv) evaluation on massively >>>>> parallel CPU and GPU architectures. The code embodies decades of research >>>>> and experience by Pixar. >>>>> >>>>> Here's a link to the webinar: Join Pixar Animation Studios, to learn >>>>> about the OpenSubdiv >>>>> Project<http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=558804&mktvar002=558804> >>>>> >>>>> The webinar page has different links depending on what general time >>>>> zone you're in, so be sure to choose the right one. >>>>> >>>>> Webinar will be in English only. >>>>> >>>>> _________________ >>>>> Graham Bell - Technical Specialist >>>>> Autodesk Media & Entertainment - EMEA >>>>> >>>>> >>>>> --------------------------------------------------------------------------------------------------------------- >>>>> Should be informative. >>>>> >>>>> OpenSubdiv website and access to Github: >>>>> >>>>> http://graphics.pixar.com/opensubdiv/ >>>>> >>>>> Cheers! >>>>> >>>>> Daniel Brassard >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> -- >>> Andre De Angelis >>> >>> >> >

