Yes, if it's presented with the tessellation improvements in mind it makes
sense.
The way he was talking about it in the webinar made it sound like creases
were a new concept that allowed him to have the same result as packing up
your edges to visually crease your geometry, making it much less of a pain
each time the director asked to modify the model.

--
Ben Davis

www.moondog-animation.com

+33 6 88 48 54 50


On Thu, Apr 25, 2013 at 6:10 PM, Oscar Juarez <[email protected]>wrote:

> I guess the real advantage with the creases is with the new adaptative
> tesselation, so it adds geometry where it needed, sometimes with creases
> you have to get your subdivision level quite high because it's uniform to
> have decent creasing, with adaptative it would only add geometry where it's
> needed to maintain the limit of the surface.
>
>
> On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis <
> [email protected]> wrote:
>
>> Crease sets didn't exist before? Been creasing in SI for years!
>> All the CPU/GPU computing, tesselation etc was very cool though, exciting
>> times ahead where we'll have way more info on screen.
>>
>> Thanks for posting the webinar!
>>
>> --
>> Ben Davis
>>
>> www.moondog-animation.com
>>
>> +33 6 88 48 54 50
>>
>>
>> On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis <
>> [email protected]> wrote:
>>
>>> Amazing stuff.   Since I an remember, I was dreaming of the day this
>>> would become a reality - and it's surpassed those dreams
>>>
>>>
>>> On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard <[email protected]
>>> > wrote:
>>>
>>>> for anyone who missed this webinar, here's the video we made with Pixar
>>>> showing Open Subdivs:
>>>>
>>>> Pixar Animation Studios, The OpenSubdiv 
>>>> Project<http://youtu.be/xFZazwvYc5o>
>>>>
>>>> _________________
>>>> Graham Bell - Technical Specialist
>>>> Autodesk Media & Entertainment - EMEA
>>>> Any opinions expressed here are my own, and do not represent those of
>>>> my employer.
>>>>
>>>>
>>>> On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard <[email protected]
>>>> > wrote:
>>>>
>>>>> Originally posted by Graham on Si-community.
>>>>>
>>>>> Next Tuesday, the 23th, yours truly will be hosting a webinar with
>>>>> special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito
>>>>> Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU
>>>>> team, to show how Autodesk and Pixar are working together to build
>>>>> technology with stunning real-time results and how real time display of
>>>>> subdivision surfaces helps artists be more productive, and how this code 
>>>>> is
>>>>> open source and engineered for ease of integration.
>>>>>
>>>>> OpenSubdiv is a set of open source libraries that implement
>>>>> high-performance subdivision surface (subdiv) evaluation on massively
>>>>> parallel CPU and GPU architectures. The code embodies decades of research
>>>>> and experience by Pixar.
>>>>>
>>>>> Here's a link to the webinar: Join Pixar Animation Studios, to learn
>>>>> about the OpenSubdiv 
>>>>> Project<http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=558804&mktvar002=558804>
>>>>>
>>>>> The webinar page has different links depending on what general time
>>>>> zone you're in, so be sure to choose the right one.
>>>>>
>>>>> Webinar will be in English only.
>>>>>
>>>>> _________________
>>>>> Graham Bell - Technical Specialist
>>>>> Autodesk Media & Entertainment - EMEA
>>>>>
>>>>>
>>>>> ---------------------------------------------------------------------------------------------------------------
>>>>> Should be informative.
>>>>>
>>>>> OpenSubdiv website and access to Github:
>>>>>
>>>>> http://graphics.pixar.com/opensubdiv/
>>>>>
>>>>> Cheers!
>>>>>
>>>>> Daniel Brassard
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Andre De Angelis
>>>
>>>
>>
>

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