Creasing and Crease Sets have been around in Maya for a while. 2014 has a far 
better Crease Set editor though, similar to what's seen in the video.


G

From: [email protected] 
[mailto:[email protected]] On Behalf Of Oscar Juarez
Sent: 25 April 2013 17:11
To: [email protected]
Subject: Re: Pixar OpenSubdiv and Autodesk webinar

I guess the real advantage with the creases is with the new adaptative 
tesselation, so it adds geometry where it needed, sometimes with creases you 
have to get your subdivision level quite high because it's uniform to have 
decent creasing, with adaptative it would only add geometry where it's needed 
to maintain the limit of the surface.

On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis 
<[email protected]<mailto:[email protected]>> wrote:
Crease sets didn't exist before? Been creasing in SI for years!
All the CPU/GPU computing, tesselation etc was very cool though, exciting times 
ahead where we'll have way more info on screen.

Thanks for posting the webinar!

--
Ben Davis

www.moondog-animation.com<http://www.moondog-animation.com>

+33 6 88 48 54 50

On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis 
<[email protected]<mailto:[email protected]>> wrote:
Amazing stuff.   Since I an remember, I was dreaming of the day this would 
become a reality - and it's surpassed those dreams

On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard 
<[email protected]<mailto:[email protected]>> wrote:
for anyone who missed this webinar, here's the video we made with Pixar showing 
Open Subdivs:

Pixar Animation Studios, The OpenSubdiv Project<http://youtu.be/xFZazwvYc5o>

_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA
Any opinions expressed here are my own, and do not represent those of my 
employer.

On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard 
<[email protected]<mailto:[email protected]>> wrote:
Originally posted by Graham on Si-community.

Next Tuesday, the 23th, yours truly will be hosting a webinar with special 
guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. 
Yu and Dale Ruffolo, from Pixar Animation Studios' GPU team, to show how 
Autodesk and Pixar are working together to build technology with stunning 
real-time results and how real time display of subdivision surfaces helps 
artists be more productive, and how this code is open source and engineered for 
ease of integration.

OpenSubdiv is a set of open source libraries that implement high-performance 
subdivision surface (subdiv) evaluation on massively parallel CPU and GPU 
architectures. The code embodies decades of research and experience by Pixar.

Here's a link to the webinar: Join Pixar Animation Studios, to learn about the 
OpenSubdiv 
Project<http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=558804&mktvar002=558804>

The webinar page has different links depending on what general time zone you're 
in, so be sure to choose the right one.

Webinar will be in English only.

_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA

---------------------------------------------------------------------------------------------------------------
Should be informative.

OpenSubdiv website and access to Github:

http://graphics.pixar.com/opensubdiv/

Cheers!

Daniel Brassard






--
Andre De Angelis


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