I guess the real advantage with the creases is with the new adaptative
tesselation, so it adds geometry where it needed, sometimes with creases
you have to get your subdivision level quite high because it's uniform to
have decent creasing, with adaptative it would only add geometry where it's
needed to maintain the limit of the surface.


On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis
<[email protected]>wrote:

> Crease sets didn't exist before? Been creasing in SI for years!
> All the CPU/GPU computing, tesselation etc was very cool though, exciting
> times ahead where we'll have way more info on screen.
>
> Thanks for posting the webinar!
>
> --
> Ben Davis
>
> www.moondog-animation.com
>
> +33 6 88 48 54 50
>
>
> On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis <
> [email protected]> wrote:
>
>> Amazing stuff.   Since I an remember, I was dreaming of the day this
>> would become a reality - and it's surpassed those dreams
>>
>>
>> On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard 
>> <[email protected]>wrote:
>>
>>> for anyone who missed this webinar, here's the video we made with Pixar
>>> showing Open Subdivs:
>>>
>>> Pixar Animation Studios, The OpenSubdiv Project<http://youtu.be/xFZazwvYc5o>
>>>
>>> _________________
>>> Graham Bell - Technical Specialist
>>> Autodesk Media & Entertainment - EMEA
>>> Any opinions expressed here are my own, and do not represent those of my
>>> employer.
>>>
>>>
>>> On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard 
>>> <[email protected]>wrote:
>>>
>>>> Originally posted by Graham on Si-community.
>>>>
>>>> Next Tuesday, the 23th, yours truly will be hosting a webinar with
>>>> special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito
>>>> Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU
>>>> team, to show how Autodesk and Pixar are working together to build
>>>> technology with stunning real-time results and how real time display of
>>>> subdivision surfaces helps artists be more productive, and how this code is
>>>> open source and engineered for ease of integration.
>>>>
>>>> OpenSubdiv is a set of open source libraries that implement
>>>> high-performance subdivision surface (subdiv) evaluation on massively
>>>> parallel CPU and GPU architectures. The code embodies decades of research
>>>> and experience by Pixar.
>>>>
>>>> Here's a link to the webinar: Join Pixar Animation Studios, to learn
>>>> about the OpenSubdiv 
>>>> Project<http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=558804&mktvar002=558804>
>>>>
>>>> The webinar page has different links depending on what general time
>>>> zone you're in, so be sure to choose the right one.
>>>>
>>>> Webinar will be in English only.
>>>>
>>>> _________________
>>>> Graham Bell - Technical Specialist
>>>> Autodesk Media & Entertainment - EMEA
>>>>
>>>>
>>>> ---------------------------------------------------------------------------------------------------------------
>>>> Should be informative.
>>>>
>>>> OpenSubdiv website and access to Github:
>>>>
>>>> http://graphics.pixar.com/opensubdiv/
>>>>
>>>> Cheers!
>>>>
>>>> Daniel Brassard
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>> --
>> Andre De Angelis
>>
>>
>

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