That would make perfect sense. Maya subdivision technology has been licensed from Pixar for years. But to what extent is not clear.
http://images.autodesk.com/adsk/files/maya_8.5_service_pack_1_release_notes.pdf ( p2, legal notice). -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Graham Bell Sent: Thursday, April 25, 2013 12:35 PM To: [email protected] Subject: RE: Pixar OpenSubdiv and Autodesk webinar Creasing and Crease Sets have been around in Maya for a while. 2014 has a far better Crease Set editor though, similar to what's seen in the video. G From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Oscar Juarez Sent: 25 April 2013 17:11 To: [email protected]<mailto:[email protected]> Subject: Re: Pixar OpenSubdiv and Autodesk webinar I guess the real advantage with the creases is with the new adaptative tesselation, so it adds geometry where it needed, sometimes with creases you have to get your subdivision level quite high because it's uniform to have decent creasing, with adaptative it would only add geometry where it's needed to maintain the limit of the surface. On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis <[email protected]<mailto:[email protected]>> wrote: Crease sets didn't exist before? Been creasing in SI for years! All the CPU/GPU computing, tesselation etc was very cool though, exciting times ahead where we'll have way more info on screen. Thanks for posting the webinar! -- Ben Davis www.moondog-animation.com<http://www.moondog-animation.com> +33 6 88 48 54 50 On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis <[email protected]<mailto:[email protected]>> wrote: Amazing stuff. Since I an remember, I was dreaming of the day this would become a reality - and it's surpassed those dreams On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard <[email protected]<mailto:[email protected]>> wrote: for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs: Pixar Animation Studios, The OpenSubdiv Project<http://youtu.be/xFZazwvYc5o> _________________ Graham Bell - Technical Specialist Autodesk Media & Entertainment - EMEA Any opinions expressed here are my own, and do not represent those of my employer. On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard <[email protected]<mailto:[email protected]>> wrote: Originally posted by Graham on Si-community. Next Tuesday, the 23th, yours truly will be hosting a webinar with special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios' GPU team, to show how Autodesk and Pixar are working together to build technology with stunning real-time results and how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration. OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar. Here's a link to the webinar: Join Pixar Animation Studios, to learn about the OpenSubdiv Project<http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&siteID=452932&mktvar001=558804&mktvar002=558804> The webinar page has different links depending on what general time zone you're in, so be sure to choose the right one. Webinar will be in English only. _________________ Graham Bell - Technical Specialist Autodesk Media & Entertainment - EMEA --------------------------------------------------------------------------------------------------------------- Should be informative. OpenSubdiv website and access to Github: http://graphics.pixar.com/opensubdiv/ Cheers! Daniel Brassard -- Andre De Angelis

