you can't rendermap an implicit projection, but you can bake the result of
an implicit projection into an explicit projection.


On 4 May 2013 22:54, Sven Constable <[email protected]> wrote:

> Manual says: "Implicit textures do not have explicit UV coordinates that
> you
> can edit in the texture editor. Instead, the projection is defined by a
> mathematical formula."
>
> Rendermapping need UVs. Therefore you can't rendermap implicit projections.
> You can move UVs in the TE and see it in the viewport but when rendered,
> mental ray  projects the texture regardless of the manual UV tweaking.
> Basically it's a mental ray extra-feature. It can't be rendermapped because
> no UVs are used.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Christopher
> Sent: Saturday, May 04, 2013 23:10
> To: [email protected]
> Subject: Baking Implicit Projections
>
> Hi, everyone.  I can't create rendermap from a implicit projection.
> Each rendermap that is baked is completely black, I have adjusted many
> properties, in hopes one of the images baked would work.  I've searched for
> a solution and the only thing I find is how to use rendermap in Softimage.
> Thank you for your help.
>
> ::Christopher
>
>


-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com

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