you can't rendermap an implicit projection, but you can bake the result of an implicit projection into an explicit projection.
On 4 May 2013 22:54, Sven Constable <[email protected]> wrote: > Manual says: "Implicit textures do not have explicit UV coordinates that > you > can edit in the texture editor. Instead, the projection is defined by a > mathematical formula." > > Rendermapping need UVs. Therefore you can't rendermap implicit projections. > You can move UVs in the TE and see it in the viewport but when rendered, > mental ray projects the texture regardless of the manual UV tweaking. > Basically it's a mental ray extra-feature. It can't be rendermapped because > no UVs are used. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Christopher > Sent: Saturday, May 04, 2013 23:10 > To: [email protected] > Subject: Baking Implicit Projections > > Hi, everyone. I can't create rendermap from a implicit projection. > Each rendermap that is baked is completely black, I have adjusted many > properties, in hopes one of the images baked would work. I've searched for > a solution and the only thing I find is how to use rendermap in Softimage. > Thank you for your help. > > ::Christopher > > -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com

