I create two projections on a sphere, one projection is implicit the
other is explicit within the RenderMap PPG. I set under the format area
format the Implicit UV projection and under the Advanced tab I made the
Explicit texture projection (for automatic generation) Baked out a map,
it was black.
I then decided to switch things around by changing the 'format area' UV
map to explicit and under the texture projection (for automatic
generation) Implicit, baked out the map, it was black as well.  What am
I doing wrong ? That is how I perceived your explanation Raffaele which
no doubt is wrong.

:-)

::Christopher

Raffaele Fragapane wrote:
> You shade by your implicit projection, you create an explicit
> projection, and when you bake you choose the explicit, unwrapped UV
> space to bake to instead of the implicit one (which is "only" driving
> the rendering qualities you want to bake to a texture).
>
>
> On Sun, May 5, 2013 at 10:31 AM, Christopher
> <[email protected]
> <mailto:[email protected]>> wrote:
>
>     GATOR doesn't seem to be working as I originally thought :(
>
>
>     Christopher wrote:
>>     Never mind, I know how to do this :)
>>
>>     Christopher wrote:
>>>     you can't rendermap an implicit projection, but you can bake the
>>>     result of an implicit projection into an explicit projection.
>>>
>>>     I first thought I was reading a tongue twister.  Sorry how do I
>>>     go about this ?
>>>
>>>     ::Christopher
>>>
>>>     Amaan Akram wrote:
>>>>     you can't rendermap an implicit projection, but you can bake
>>>>     the result of an implicit projection into an explicit projection.
>>>>
>>>>
>>>>     On 4 May 2013 22:54, Sven Constable <[email protected]
>>>>     <mailto:[email protected]>> wrote:
>>>>
>>>>         Manual says: "Implicit textures do not have explicit UV
>>>>         coordinates that you
>>>>         can edit in the texture editor. Instead, the projection is
>>>>         defined by a
>>>>         mathematical formula."
>>>>
>>>>         Rendermapping need UVs. Therefore you can't rendermap
>>>>         implicit projections.
>>>>         You can move UVs in the TE and see it in the viewport but
>>>>         when rendered,
>>>>         mental ray  projects the texture regardless of the manual
>>>>         UV tweaking.
>>>>         Basically it's a mental ray extra-feature. It can't be
>>>>         rendermapped because
>>>>         no UVs are used.
>>>>
>>>>
>>>>         -----Original Message-----
>>>>         From: [email protected]
>>>>         <mailto:[email protected]>
>>>>         [mailto:[email protected]
>>>>         <mailto:[email protected]>] On Behalf
>>>>         Of Christopher
>>>>         Sent: Saturday, May 04, 2013 23:10
>>>>         To: [email protected]
>>>>         <mailto:[email protected]>
>>>>         Subject: Baking Implicit Projections
>>>>
>>>>         Hi, everyone.  I can't create rendermap from a implicit
>>>>         projection.
>>>>         Each rendermap that is baked is completely black, I have
>>>>         adjusted many
>>>>         properties, in hopes one of the images baked would work.
>>>>          I've searched for
>>>>         a solution and the only thing I find is how to use
>>>>         rendermap in Softimage.
>>>>         Thank you for your help.
>>>>
>>>>         ::Christopher
>>>>
>>>>
>>>>
>>>>
>>>>     -- 
>>>>     3D Artist/TD @ The Mill, London
>>>>     http://www.amaanakram.com
>
>
>
>
> -- 
> Our users will know fear and cower before our software! Ship it! Ship
> it and let them flee like the dogs they are!

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