you can't rendermap an implicit projection, but you can bake the result
of an implicit projection into an explicit projection.

I first thought I was reading a tongue twister.  Sorry how do I go about
this ?

::Christopher

Amaan Akram wrote:
> you can't rendermap an implicit projection, but you can bake the
> result of an implicit projection into an explicit projection.
>
>
> On 4 May 2013 22:54, Sven Constable <[email protected]
> <mailto:[email protected]>> wrote:
>
>     Manual says: "Implicit textures do not have explicit UV
>     coordinates that you
>     can edit in the texture editor. Instead, the projection is defined
>     by a
>     mathematical formula."
>
>     Rendermapping need UVs. Therefore you can't rendermap implicit
>     projections.
>     You can move UVs in the TE and see it in the viewport but when
>     rendered,
>     mental ray  projects the texture regardless of the manual UV tweaking.
>     Basically it's a mental ray extra-feature. It can't be
>     rendermapped because
>     no UVs are used.
>
>
>     -----Original Message-----
>     From: [email protected]
>     <mailto:[email protected]>
>     [mailto:[email protected]
>     <mailto:[email protected]>] On Behalf Of
>     Christopher
>     Sent: Saturday, May 04, 2013 23:10
>     To: [email protected]
>     <mailto:[email protected]>
>     Subject: Baking Implicit Projections
>
>     Hi, everyone.  I can't create rendermap from a implicit projection.
>     Each rendermap that is baked is completely black, I have adjusted many
>     properties, in hopes one of the images baked would work.  I've
>     searched for
>     a solution and the only thing I find is how to use rendermap in
>     Softimage.
>     Thank you for your help.
>
>     ::Christopher
>
>
>
>
> -- 
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com

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