GATOR doesn't seem to be working as I originally thought :(
Christopher wrote: > Never mind, I know how to do this :) > > Christopher wrote: >> you can't rendermap an implicit projection, but you can bake the >> result of an implicit projection into an explicit projection. >> >> I first thought I was reading a tongue twister. Sorry how do I go >> about this ? >> >> ::Christopher >> >> Amaan Akram wrote: >>> you can't rendermap an implicit projection, but you can bake the >>> result of an implicit projection into an explicit projection. >>> >>> >>> On 4 May 2013 22:54, Sven Constable <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Manual says: "Implicit textures do not have explicit UV >>> coordinates that you >>> can edit in the texture editor. Instead, the projection is >>> defined by a >>> mathematical formula." >>> >>> Rendermapping need UVs. Therefore you can't rendermap implicit >>> projections. >>> You can move UVs in the TE and see it in the viewport but when >>> rendered, >>> mental ray projects the texture regardless of the manual UV >>> tweaking. >>> Basically it's a mental ray extra-feature. It can't be >>> rendermapped because >>> no UVs are used. >>> >>> >>> -----Original Message----- >>> From: [email protected] >>> <mailto:[email protected]> >>> [mailto:[email protected] >>> <mailto:[email protected]>] On Behalf Of >>> Christopher >>> Sent: Saturday, May 04, 2013 23:10 >>> To: [email protected] >>> <mailto:[email protected]> >>> Subject: Baking Implicit Projections >>> >>> Hi, everyone. I can't create rendermap from a implicit projection. >>> Each rendermap that is baked is completely black, I have >>> adjusted many >>> properties, in hopes one of the images baked would work. I've >>> searched for >>> a solution and the only thing I find is how to use rendermap in >>> Softimage. >>> Thank you for your help. >>> >>> ::Christopher >>> >>> >>> >>> >>> -- >>> 3D Artist/TD @ The Mill, London >>> http://www.amaanakram.com

