I have something sort of working atm, but still need to control the scaling
dynamically. I tried painting a weightmap on the base geometry and
accessing that in the ICE tree in order to multiply parameters, but run
into the old context mismatch between per point of object and per particle
data. How do I get that working?

Morten





Den 7. maj 2013 kl. 16:35 skrev Morten Bartholdy <[email protected]>:

> 
> I am working on an effect which could be done by animating an extrude/inset
> of polygons while deleting or hiding the rest of the polygons, effectively
> making a polygon grow from very small until it forms the shape of an object
> together with all it adjacent polygons.
> 
> Now I would like to do this dynamically, ie. either drive the effect along
> the object using one or more of the following methods: a weightmap
> gradient, an animated texture map, a null which initiates the change or a
> volume which initiates the effect. This means it would probably be a good
> idea to set it up in ICE. I have gone through the sample scenes to see if
> there are bits and pieces I can use, but I am wondering if there are
> specific tools or tutorials available that could help me achieve this
> effect.
> 
> Any tips and pointers are much appreciated - thanks!
> 
> Morten
> 
> 

Reply via email to