Basically I need something similar to the shown effect here:

https://dl.dropboxusercontent.com/u/763668/ICE/Wipe_Matte_ICE_Test_01.mov

- only I either need a sort of trigger or a texturemap lookup because I
would like the tiles to stay big after the null passes, so I can use it as
an advanced wipe for revealing a shaded surface.

I imagine it would be less interactive but simpler to set up using a
texturemap wipe sequence, look that up and drive values from it.

The interactive version should likely be having a box moving along the
object triggering a transfomation which takes place and then leaves the
particles in their new state. This, I guess, would involve states and
conditional stuff, so a way beyond my ICE capabilities :/

I am contemplating setting it up with detached polygons and use an inset
deformer to scale the polys - this means I would probably avoid the
rotation since that would be more complex to set up, but I would have
shape, orientation and relative size of each poly correct so I would not
need to set that in an ICE tree.

I would still need a way to drive it with a texturemap wipe sequence
though, so that is what I am looking for atm.

Morten





Den 7. maj 2013 kl. 18:49 skrev Alan Fregtman <[email protected]>:

> I'd recommend setting the weightmap weights to a custom attribute, and
> using locations (Get Closest Location, Index/ID To Location, etc.)  to get
> the value of said attribute.
> 
> When you fetch from a location it usually adapts or interpolates to the
> correct context. If you show an example of what you're trying to do it'll
> be easier to help you.
> 
> 
> 
> 
> 
> On Tue, May 7, 2013 at 11:44 AM, Morten Bartholdy < [email protected]
> <mailto:[email protected]> > wrote:
> > I have something sort of working atm, but still need to control the scaling
> > dynamically. I tried painting a weightmap on the base geometry and
> > accessing that in the ICE tree in order to multiply parameters, but run
> > into the old context mismatch between per point of object and per particle
> > data. How do I get that working?
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > 
> > Den 7. maj 2013 kl. 16:35 skrev Morten Bartholdy < [email protected]
> > <mailto:[email protected]> >:
> > 
> > > 
> > > I am working on an effect which could be done by animating an
> > > extrude/inset
> > > of polygons while deleting or hiding the rest of the polygons, effectively
> > > making a polygon grow from very small until it forms the shape of an
> > > object
> > > together with all it adjacent polygons.
> > > 
> > > Now I would like to do this dynamically, ie. either drive the effect along
> > > the object using one or more of the following methods: a weightmap
> > > gradient, an animated texture map, a null which initiates the change or a
> > > volume which initiates the effect. This means it would probably be a good
> > > idea to set it up in ICE. I have gone through the sample scenes to see if
> > > there are bits and pieces I can use, but I am wondering if there are
> > > specific tools or tutorials available that could help me achieve this
> > > effect.
> > > 
> > > Any tips and pointers are much appreciated - thanks!
> > > 
> > > Morten
> > > 
> > > 
> > 
> > 

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