Basically I need something similar to the shown effect here: https://dl.dropboxusercontent.com/u/763668/ICE/Wipe_Matte_ICE_Test_01.mov
- only I either need a sort of trigger or a texturemap lookup because I would like the tiles to stay big after the null passes, so I can use it as an advanced wipe for revealing a shaded surface. I imagine it would be less interactive but simpler to set up using a texturemap wipe sequence, look that up and drive values from it. The interactive version should likely be having a box moving along the object triggering a transfomation which takes place and then leaves the particles in their new state. This, I guess, would involve states and conditional stuff, so a way beyond my ICE capabilities :/ I am contemplating setting it up with detached polygons and use an inset deformer to scale the polys - this means I would probably avoid the rotation since that would be more complex to set up, but I would have shape, orientation and relative size of each poly correct so I would not need to set that in an ICE tree. I would still need a way to drive it with a texturemap wipe sequence though, so that is what I am looking for atm. Morten Den 7. maj 2013 kl. 18:49 skrev Alan Fregtman <[email protected]>: > I'd recommend setting the weightmap weights to a custom attribute, and > using locations (Get Closest Location, Index/ID To Location, etc.) to get > the value of said attribute. > > When you fetch from a location it usually adapts or interpolates to the > correct context. If you show an example of what you're trying to do it'll > be easier to help you. > > > > > > On Tue, May 7, 2013 at 11:44 AM, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > I have something sort of working atm, but still need to control the scaling > > dynamically. I tried painting a weightmap on the base geometry and > > accessing that in the ICE tree in order to multiply parameters, but run > > into the old context mismatch between per point of object and per particle > > data. How do I get that working? > > > > Morten > > > > > > > > > > > > > > Den 7. maj 2013 kl. 16:35 skrev Morten Bartholdy < [email protected] > > <mailto:[email protected]> >: > > > > > > > > I am working on an effect which could be done by animating an > > > extrude/inset > > > of polygons while deleting or hiding the rest of the polygons, effectively > > > making a polygon grow from very small until it forms the shape of an > > > object > > > together with all it adjacent polygons. > > > > > > Now I would like to do this dynamically, ie. either drive the effect along > > > the object using one or more of the following methods: a weightmap > > > gradient, an animated texture map, a null which initiates the change or a > > > volume which initiates the effect. This means it would probably be a good > > > idea to set it up in ICE. I have gone through the sample scenes to see if > > > there are bits and pieces I can use, but I am wondering if there are > > > specific tools or tutorials available that could help me achieve this > > > effect. > > > > > > Any tips and pointers are much appreciated - thanks! > > > > > > Morten > > > > > > > > > >

