Yes i have seen this before, however it is only for 32 bit ? i still think
it is impressive, but it doesn't have the most important tool the relax
tool, the one tool that would complete mudbox... so they horde it as a maya
exclusive...


On 9 May 2013 01:07, Steven Caron <[email protected]> wrote:

> for the time being...
>
> LivePaint - Ahmidou
> http://www.si-community.com/community/viewtopic.php?t=1735
>
>
>
> On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling <
> [email protected]> wrote:
>
>> yes building ice in maya does sound excessively enterprising, which is
>> why i asked if it would be doable as supposed to viable. i'm much more
>> interested in a simple artisan tool counterpart for softimage
>>  there would be a nice place for it, right on the shelf beneath the
>> weight painting tooles :P
>>
>>
>> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote:
>>
>>> Code in html? They don't do the browser plugin anymore.
>>>
>>> You're right about the other things as far as I know though. Write a
>>> tool in Fabric and it's usable from Maya and Softimage. Their hair system
>>> example is essentially an example of that. Their viewport integration seems
>>> to be cross-platform.
>>>
>>> They have painting samples already, and a brush API, so it's not so far
>>> fetched to make an artisan tools clone if you were so inclined, and can
>>> code.
>>>
>>> An ICE clone? That's harder. :p
>>>
>>>
>>>
>>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> Apologies for resurrecting this topic, only i was chatting to our
>>>> character fx supervisor about Fabric, and it got me thinking, would it be
>>>> possible to create something like ice in fabric engine, but for maya? i
>>>> mean possible, not viable, i don't want to see ice in maya, i was just
>>>> wondering what are the limits, it sounds like an sdk away from home, could
>>>> one make deformers operators, could you make a version of artisan sculpt
>>>> tools for softimage with deformers linked to brushes ? would it all have to
>>>> happen in a second interface, or is there a way of integrating it
>>>> seamlessly with what is already there in maya and softimages UI, also i was
>>>> told that you can code in html and the KL core does the heavy lifting is
>>>> this right ? sorry again if any of this in inacurate
>>>>
>>>>
>>>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
>>>>
>>>>> Don't get me wrong - Yeti is great software, and the guys at Peregrine
>>>>> are very smart. I was just responding to the comments about Fabric :)
>>>>>
>>>>>
>>>>> On 20 April 2013 13:33, Sebastien Sterling <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hello Paul, i have in fact seen the demo for the hair module, and in
>>>>>> general the fabric engine looks amazing, up until now i was under the
>>>>>> impression it was going to be some external application that would 
>>>>>> instance
>>>>>> things back into softimage or maya, i was not aware that you intended to
>>>>>> integrate it into both applications, i'm curious and very eager to see 
>>>>>> what
>>>>>> this might look like :)
>>>>>>
>>>>>> the thing i like with yeti after having seen it in action is the
>>>>>> interaction model is really solid, you have a node based editor to build
>>>>>> your simulation tree where your setting live like ice, but you can also
>>>>>> come in and comb and tweek the guides manually, its also really cleaver
>>>>>> about instancing. more to the point its very specifically built for
>>>>>> "artists" to create production quality hair.
>>>>>>
>>>>>>
>>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
>>>>>>
>>>>>>> Just to clarify - the Creation 
>>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to be 
>>>>>>> much more 'out of the box' than the Creation Platform
>>>>>>> itself (which, as you rightly say, is a tool for building tools). Right 
>>>>>>> now
>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene assembly
>>>>>>> (Stage) and vegetation (Flora).
>>>>>>>
>>>>>>> Tufty (the hair module) is on hold at the moment but we'll pick it
>>>>>>> up again later this year (sooner if someone wants us to build them a 
>>>>>>> hair
>>>>>>> system). When it's made available it will provide out of the box
>>>>>>> functionality, and run standalone as well as inside Maya and Softimage
>>>>>>> (which I think is a pretty good attempt at " its nice to have a
>>>>>>> production ready out of the box solution identical and compatible
>>>>>>> everywhere in the world"). The preview 
>>>>>>> video<https://vimeo.com/51762811>that we released last year already 
>>>>>>> showed a viable workflow - we just want
>>>>>>> to do a lot more with it before we release anything.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> i would have thought the more third party willing to develop on
>>>>>>>> softimage platform the better, yes the fabric engine looks really
>>>>>>>> promising, but its still not a "solution" its a tool designed to create
>>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this 
>>>>>>>> instance
>>>>>>>> its like replacing ice with something even more sophisticated and
>>>>>>>> specialised,
>>>>>>>>
>>>>>>>> To give you another example, i don't know if any of you have seen
>>>>>>>> the Psyop ruffle feather engine, that is ice based and amazing, but i 
>>>>>>>> can't
>>>>>>>> create somthing like that, we can't all go away for a year or 2 and 
>>>>>>>> become
>>>>>>>> TD's in order to build our own little feather systems in ice, 
>>>>>>>> sometimes its
>>>>>>>> nice to have a production ready out of the box solution identical and
>>>>>>>> compatible everywhere in the world.
>>>>>>>>
>>>>>>>>
>>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
>>>>>>>>
>>>>>>>>>  Have you had a look at fabric engines vimeo page?  They have
>>>>>>>>> started a fur package probably more as a tech demo at this stage, but 
>>>>>>>>> they
>>>>>>>>> may be planning to complete it as a full package.
>>>>>>>>>
>>>>>>>>> It would of course be maya/soft compatible, and you know its good
>>>>>>>>> if Helge Mathee had anything to do with it!
>>>>>>>>>
>>>>>>>>> N
>>>>>>>>>
>>>>>>>>> Sent from my Windows Phone
>>>>>>>>>  ------------------------------
>>>>>>>>> From: Sebastien Sterling <[email protected]>
>>>>>>>>> Sent: 19/04/2013 7:26 PM
>>>>>>>>>
>>>>>>>>> To: [email protected]
>>>>>>>>> Subject: Yeti for Softimage
>>>>>>>>>
>>>>>>>>>     Hello List.
>>>>>>>>>
>>>>>>>>>  I just wanted to perform a quick survey of what solutions people
>>>>>>>>> are using for hair/fur/feathers in softimage these days.
>>>>>>>>>
>>>>>>>>>  recently a new tool has become available on the market, its a
>>>>>>>>> production ready all in one hair/feather solution. it's called Yeti
>>>>>>>>>
>>>>>>>>>  http://peregrinelabs.com/yeti/
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  The hair module in softimage doesn't seem to have aged well, and
>>>>>>>>> i know what a lot of you are thinking, ice already gives us a 
>>>>>>>>> multitude of
>>>>>>>>> ways to develop hair solutions... However, there doesn't seem to be 
>>>>>>>>> any
>>>>>>>>> universal go to hair solution for softimage. this can be a problem for
>>>>>>>>> numerous reasons. and as good as ice is, it's short comings can't be
>>>>>>>>> ignored (ex: styling tools?)
>>>>>>>>>
>>>>>>>>>  I wrote an email to Peregrine asking if there where any plans for
>>>>>>>>> a port to XSI, they responded as follows:
>>>>>>>>>
>>>>>>>>> Hi Sebastien,
>>>>>>>>>
>>>>>>>>> Thank you for the great feedback - we have investigated Yeti
>>>>>>>>> integration for rendering preview which may be available in a later 
>>>>>>>>> version
>>>>>>>>> but at this time we're not planning an XSI version of the editing 
>>>>>>>>> tools.
>>>>>>>>>  Adding in support for a whole new 3D application is a large task and 
>>>>>>>>> we
>>>>>>>>> haven't had enough demand for an XSI version at this stage.  If at 
>>>>>>>>> some
>>>>>>>>> point that changes and it looks like a studio may commit to a large 
>>>>>>>>> number
>>>>>>>>> of licenses we could afford to do this.
>>>>>>>>>
>>>>>>>>>  So yes, i guess I'm asking who would like Yeti to come to
>>>>>>>>> softimage, and if Not, why?
>>>>>>>>>
>>>>>>>>>  good day :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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