Yes i have seen this before, however it is only for 32 bit ? i still think it is impressive, but it doesn't have the most important tool the relax tool, the one tool that would complete mudbox... so they horde it as a maya exclusive...
On 9 May 2013 01:07, Steven Caron <[email protected]> wrote: > for the time being... > > LivePaint - Ahmidou > http://www.si-community.com/community/viewtopic.php?t=1735 > > > > On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling < > [email protected]> wrote: > >> yes building ice in maya does sound excessively enterprising, which is >> why i asked if it would be doable as supposed to viable. i'm much more >> interested in a simple artisan tool counterpart for softimage >> there would be a nice place for it, right on the shelf beneath the >> weight painting tooles :P >> >> >> On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote: >> >>> Code in html? They don't do the browser plugin anymore. >>> >>> You're right about the other things as far as I know though. Write a >>> tool in Fabric and it's usable from Maya and Softimage. Their hair system >>> example is essentially an example of that. Their viewport integration seems >>> to be cross-platform. >>> >>> They have painting samples already, and a brush API, so it's not so far >>> fetched to make an artisan tools clone if you were so inclined, and can >>> code. >>> >>> An ICE clone? That's harder. :p >>> >>> >>> >>> On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> Apologies for resurrecting this topic, only i was chatting to our >>>> character fx supervisor about Fabric, and it got me thinking, would it be >>>> possible to create something like ice in fabric engine, but for maya? i >>>> mean possible, not viable, i don't want to see ice in maya, i was just >>>> wondering what are the limits, it sounds like an sdk away from home, could >>>> one make deformers operators, could you make a version of artisan sculpt >>>> tools for softimage with deformers linked to brushes ? would it all have to >>>> happen in a second interface, or is there a way of integrating it >>>> seamlessly with what is already there in maya and softimages UI, also i was >>>> told that you can code in html and the KL core does the heavy lifting is >>>> this right ? sorry again if any of this in inacurate >>>> >>>> >>>> On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote: >>>> >>>>> Don't get me wrong - Yeti is great software, and the guys at Peregrine >>>>> are very smart. I was just responding to the comments about Fabric :) >>>>> >>>>> >>>>> On 20 April 2013 13:33, Sebastien Sterling < >>>>> [email protected]> wrote: >>>>> >>>>>> Hello Paul, i have in fact seen the demo for the hair module, and in >>>>>> general the fabric engine looks amazing, up until now i was under the >>>>>> impression it was going to be some external application that would >>>>>> instance >>>>>> things back into softimage or maya, i was not aware that you intended to >>>>>> integrate it into both applications, i'm curious and very eager to see >>>>>> what >>>>>> this might look like :) >>>>>> >>>>>> the thing i like with yeti after having seen it in action is the >>>>>> interaction model is really solid, you have a node based editor to build >>>>>> your simulation tree where your setting live like ice, but you can also >>>>>> come in and comb and tweek the guides manually, its also really cleaver >>>>>> about instancing. more to the point its very specifically built for >>>>>> "artists" to create production quality hair. >>>>>> >>>>>> >>>>>> On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote: >>>>>> >>>>>>> Just to clarify - the Creation >>>>>>> modules<http://fabricengine.com/creation-modules/>are designed to be >>>>>>> much more 'out of the box' than the Creation Platform >>>>>>> itself (which, as you rightly say, is a tool for building tools). Right >>>>>>> now >>>>>>> we're focused on modules for locomotion/crowds (Horde), scene assembly >>>>>>> (Stage) and vegetation (Flora). >>>>>>> >>>>>>> Tufty (the hair module) is on hold at the moment but we'll pick it >>>>>>> up again later this year (sooner if someone wants us to build them a >>>>>>> hair >>>>>>> system). When it's made available it will provide out of the box >>>>>>> functionality, and run standalone as well as inside Maya and Softimage >>>>>>> (which I think is a pretty good attempt at " its nice to have a >>>>>>> production ready out of the box solution identical and compatible >>>>>>> everywhere in the world"). The preview >>>>>>> video<https://vimeo.com/51762811>that we released last year already >>>>>>> showed a viable workflow - we just want >>>>>>> to do a lot more with it before we release anything. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 20 April 2013 11:54, Sebastien Sterling < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> i would have thought the more third party willing to develop on >>>>>>>> softimage platform the better, yes the fabric engine looks really >>>>>>>> promising, but its still not a "solution" its a tool designed to create >>>>>>>> other tools, as powerful a tool it is to a TD or coder, in this >>>>>>>> instance >>>>>>>> its like replacing ice with something even more sophisticated and >>>>>>>> specialised, >>>>>>>> >>>>>>>> To give you another example, i don't know if any of you have seen >>>>>>>> the Psyop ruffle feather engine, that is ice based and amazing, but i >>>>>>>> can't >>>>>>>> create somthing like that, we can't all go away for a year or 2 and >>>>>>>> become >>>>>>>> TD's in order to build our own little feather systems in ice, >>>>>>>> sometimes its >>>>>>>> nice to have a production ready out of the box solution identical and >>>>>>>> compatible everywhere in the world. >>>>>>>> >>>>>>>> >>>>>>>> On 20 April 2013 12:48, Nick Angus <[email protected]> wrote: >>>>>>>> >>>>>>>>> Have you had a look at fabric engines vimeo page? They have >>>>>>>>> started a fur package probably more as a tech demo at this stage, but >>>>>>>>> they >>>>>>>>> may be planning to complete it as a full package. >>>>>>>>> >>>>>>>>> It would of course be maya/soft compatible, and you know its good >>>>>>>>> if Helge Mathee had anything to do with it! >>>>>>>>> >>>>>>>>> N >>>>>>>>> >>>>>>>>> Sent from my Windows Phone >>>>>>>>> ------------------------------ >>>>>>>>> From: Sebastien Sterling <[email protected]> >>>>>>>>> Sent: 19/04/2013 7:26 PM >>>>>>>>> >>>>>>>>> To: [email protected] >>>>>>>>> Subject: Yeti for Softimage >>>>>>>>> >>>>>>>>> Hello List. >>>>>>>>> >>>>>>>>> I just wanted to perform a quick survey of what solutions people >>>>>>>>> are using for hair/fur/feathers in softimage these days. >>>>>>>>> >>>>>>>>> recently a new tool has become available on the market, its a >>>>>>>>> production ready all in one hair/feather solution. it's called Yeti >>>>>>>>> >>>>>>>>> http://peregrinelabs.com/yeti/ >>>>>>>>> >>>>>>>>> >>>>>>>>> The hair module in softimage doesn't seem to have aged well, and >>>>>>>>> i know what a lot of you are thinking, ice already gives us a >>>>>>>>> multitude of >>>>>>>>> ways to develop hair solutions... However, there doesn't seem to be >>>>>>>>> any >>>>>>>>> universal go to hair solution for softimage. this can be a problem for >>>>>>>>> numerous reasons. and as good as ice is, it's short comings can't be >>>>>>>>> ignored (ex: styling tools?) >>>>>>>>> >>>>>>>>> I wrote an email to Peregrine asking if there where any plans for >>>>>>>>> a port to XSI, they responded as follows: >>>>>>>>> >>>>>>>>> Hi Sebastien, >>>>>>>>> >>>>>>>>> Thank you for the great feedback - we have investigated Yeti >>>>>>>>> integration for rendering preview which may be available in a later >>>>>>>>> version >>>>>>>>> but at this time we're not planning an XSI version of the editing >>>>>>>>> tools. >>>>>>>>> Adding in support for a whole new 3D application is a large task and >>>>>>>>> we >>>>>>>>> haven't had enough demand for an XSI version at this stage. If at >>>>>>>>> some >>>>>>>>> point that changes and it looks like a studio may commit to a large >>>>>>>>> number >>>>>>>>> of licenses we could afford to do this. >>>>>>>>> >>>>>>>>> So yes, i guess I'm asking who would like Yeti to come to >>>>>>>>> softimage, and if Not, why? >>>>>>>>> >>>>>>>>> good day :) >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

