That is pretty much how the TF feathers worked, a central strand - basically fur - with vane strands growing off the central strand.

S.

On 10/05/2013 10:03, olivier jeannel wrote:
I might be completly off, but when I saw these, they reminded me of the Procedural Feather compound of Tim Marinov.
1 big central strand with thousands of smaller lateral strands...
http://vimeo.com/timmarinov
Just an idea...


Le 10/05/2013 10:31, Morten Bartholdy a écrit :

Hi Guys


I am working on some look development and think the stuff in Polynoyds "Infiniti - Blue Essence" looks really cool, particularly some of the glowing soft billowing clothlike trails - see attached.


I am not quite sure how to create something similar - considering particles/strands, cloth simulated geometry either texturemapped or combined with particles, but clever ideas or even simple methods suggestions are very welcome :)


Thanks - Morten







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