That is pretty much how the TF feathers worked, a central strand -
basically fur - with vane strands growing off the central strand.
S.
On 10/05/2013 10:03, olivier jeannel wrote:
I might be completly off, but when I saw these, they reminded me of
the Procedural Feather compound of Tim Marinov.
1 big central strand with thousands of smaller lateral strands...
http://vimeo.com/timmarinov
Just an idea...
Le 10/05/2013 10:31, Morten Bartholdy a écrit :
Hi Guys
I am working on some look development and think the stuff in
Polynoyds "Infiniti - Blue Essence" looks really cool, particularly
some of the glowing soft billowing clothlike trails - see attached.
I am not quite sure how to create something similar - considering
particles/strands, cloth simulated geometry either texturemapped or
combined with particles, but clever ideas or even simple methods
suggestions are very welcome :)
Thanks - Morten