around 28:30 in but watch the whole thing :)

not a tutorial but an overview of they're methods

Polynoid Ubertage 2012: https://vimeo.com/58306788


On Fri, May 10, 2013 at 10:18 AM, Sandy Sutherland <
[email protected]> wrote:

>  That is pretty much how the TF feathers worked, a central strand -
> basically fur - with vane strands growing off the central strand.
>
> S.
>
>
> On 10/05/2013 10:03, olivier jeannel wrote:
>
> I might be completly off, but when I saw these, they reminded me of the
> Procedural Feather compound of Tim Marinov.
> 1 big central strand with thousands of smaller lateral strands...
> http://vimeo.com/timmarinov
> Just an idea...
>
>
> Le 10/05/2013 10:31, Morten Bartholdy a écrit :
>
>  Hi Guys
>
>
>    I am working on some look development and think the stuff in Polynoyds
> "Infiniti - Blue Essence" looks really cool, particularly some of the
> glowing soft billowing clothlike trails - see attached.
>
>
>    I am not quite sure how to create something similar - considering
> particles/strands, cloth simulated geometry either texturemapped or
> combined with particles, but clever ideas or even simple methods
> suggestions are very welcome :)
>
>
>    Thanks - Morten
>
>
>
>
>
>
>
>

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