around 28:30 in but watch the whole thing :) not a tutorial but an overview of they're methods
Polynoid Ubertage 2012: https://vimeo.com/58306788 On Fri, May 10, 2013 at 10:18 AM, Sandy Sutherland < [email protected]> wrote: > That is pretty much how the TF feathers worked, a central strand - > basically fur - with vane strands growing off the central strand. > > S. > > > On 10/05/2013 10:03, olivier jeannel wrote: > > I might be completly off, but when I saw these, they reminded me of the > Procedural Feather compound of Tim Marinov. > 1 big central strand with thousands of smaller lateral strands... > http://vimeo.com/timmarinov > Just an idea... > > > Le 10/05/2013 10:31, Morten Bartholdy a écrit : > > Hi Guys > > > I am working on some look development and think the stuff in Polynoyds > "Infiniti - Blue Essence" looks really cool, particularly some of the > glowing soft billowing clothlike trails - see attached. > > > I am not quite sure how to create something similar - considering > particles/strands, cloth simulated geometry either texturemapped or > combined with particles, but clever ideas or even simple methods > suggestions are very welcome :) > > > Thanks - Morten > > > > > > > >

