Thanks Peter - I will check that one out for sure.

Cheers Morten


Den 10. maj 2013 kl. 17:58 skrev Peter Stevenson
<[email protected]>:

> around 28:30 in but watch the whole thing :)
> 
> not a tutorial but an overview of they're methods
> 
> Polynoid Ubertage 2012:  https://vimeo.com/58306788
> <https://vimeo.com/58306788>
> 
> 
> On Fri, May 10, 2013 at 10:18 AM, Sandy Sutherland <
> [email protected] <mailto:[email protected]> > wrote:
> > That is pretty much how the TF feathers worked, a central strand -
> > basically fur - with vane strands growing off the central strand.
> > 
> > S.
> > 
> > 
> > On 10/05/2013 10:03, olivier jeannel wrote:
> > > I might be completly off, but when I saw these, they reminded me of the
> > > Procedural Feather compound of Tim Marinov.
> > > 1 big central strand with thousands of smaller lateral strands...
> > > http://vimeo.com/timmarinov <http://vimeo.com/timmarinov>
> > > Just an idea...
> > > 
> > > 
> > > Le 10/05/2013 10:31, Morten Bartholdy a écrit :
> > > > Hi Guys
> > > > 
> > > > I am working on some look development and think the stuff in Polynoyds
> > > > "Infiniti - Blue Essence" looks really cool, particularly some of the
> > > > glowing soft billowing clothlike trails - see attached.
> > > > 
> > > > I am not quite sure how to create something similar - considering
> > > > particles/strands, cloth simulated geometry either texturemapped or
> > > > combined with particles, but clever ideas or even simple methods
> > > > suggestions are very welcome :)
> > > > 
> > > > Thanks - Morten
> > > > 
> > > > 
> > > > 
> > > > 

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