Thanks Peter - I will check that one out for sure. Cheers Morten
Den 10. maj 2013 kl. 17:58 skrev Peter Stevenson <[email protected]>: > around 28:30 in but watch the whole thing :) > > not a tutorial but an overview of they're methods > > Polynoid Ubertage 2012: https://vimeo.com/58306788 > <https://vimeo.com/58306788> > > > On Fri, May 10, 2013 at 10:18 AM, Sandy Sutherland < > [email protected] <mailto:[email protected]> > wrote: > > That is pretty much how the TF feathers worked, a central strand - > > basically fur - with vane strands growing off the central strand. > > > > S. > > > > > > On 10/05/2013 10:03, olivier jeannel wrote: > > > I might be completly off, but when I saw these, they reminded me of the > > > Procedural Feather compound of Tim Marinov. > > > 1 big central strand with thousands of smaller lateral strands... > > > http://vimeo.com/timmarinov <http://vimeo.com/timmarinov> > > > Just an idea... > > > > > > > > > Le 10/05/2013 10:31, Morten Bartholdy a écrit : > > > > Hi Guys > > > > > > > > I am working on some look development and think the stuff in Polynoyds > > > > "Infiniti - Blue Essence" looks really cool, particularly some of the > > > > glowing soft billowing clothlike trails - see attached. > > > > > > > > I am not quite sure how to create something similar - considering > > > > particles/strands, cloth simulated geometry either texturemapped or > > > > combined with particles, but clever ideas or even simple methods > > > > suggestions are very welcome :) > > > > > > > > Thanks - Morten > > > > > > > > > > > > > > > >

