I guess feather techniques are not a bad idea - I wonder if the vane strands can be turbulized so it would look and move organic?
Morten Den 10. maj 2013 kl. 11:18 skrev Sandy Sutherland <[email protected]>: > That is pretty much how the TF feathers worked, a central strand - > basically fur - with vane strands growing off the central strand. > > S. > > On 10/05/2013 10:03, olivier jeannel wrote: > > I might be completly off, but when I saw these, they reminded me of the > > Procedural Feather compound of Tim Marinov. > > 1 big central strand with thousands of smaller lateral strands... > > http://vimeo.com/timmarinov <http://vimeo.com/timmarinov> > > Just an idea... > > > > > > Le 10/05/2013 10:31, Morten Bartholdy a écrit : > > > Hi Guys > > > > > > I am working on some look development and think the stuff in Polynoyds > > > "Infiniti - Blue Essence" looks really cool, particularly some of the > > > glowing soft billowing clothlike trails - see attached. > > > > > > I am not quite sure how to create something similar - considering > > > particles/strands, cloth simulated geometry either texturemapped or > > > combined with particles, but clever ideas or even simple methods > > > suggestions are very welcome :) > > > > > > Thanks - Morten > > > > > > > > > > > >

