I guess feather techniques are not a bad idea - I wonder if the vane
strands can be turbulized so it would look and move organic?

Morten



Den 10. maj 2013 kl. 11:18 skrev Sandy Sutherland
<[email protected]>:

> That is pretty much how the TF feathers worked, a central strand -
> basically fur - with vane strands growing off the central strand.
> 
> S.
> 
> On 10/05/2013 10:03, olivier jeannel wrote:
> > I might be completly off, but when I saw these, they reminded me of the
> > Procedural Feather compound of Tim Marinov.
> > 1 big central strand with thousands of smaller lateral strands...
> > http://vimeo.com/timmarinov <http://vimeo.com/timmarinov>
> > Just an idea...
> > 
> > 
> > Le 10/05/2013 10:31, Morten Bartholdy a écrit :
> > > Hi Guys
> > > 
> > > I am working on some look development and think the stuff in Polynoyds
> > > "Infiniti - Blue Essence" looks really cool, particularly some of the
> > > glowing soft billowing clothlike trails - see attached.
> > > 
> > > I am not quite sure how to create something similar - considering
> > > particles/strands, cloth simulated geometry either texturemapped or
> > > combined with particles, but clever ideas or even simple methods
> > > suggestions are very welcome :)
> > > 
> > > Thanks - Morten
> > > 
> > > 
> > > 
> > > 

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