Jeremie, I considered letting them animate in local mode but i decided that
the risks outweighed the benefits.

I am just 100% uncomfortable with trusting the animators with Local models.
They will start deleting objects and changing heirarchy.

So instead I stripped down the rig of unecessary stuff.  I took all the
cloth controls away and seperated it into a different rig, and then
aggressively cut down the amount of keyable params.

Its at least manageable now.

Are you really comfortable letting the animators animate local models?  I
don't think I could ever let it happen


On Wed, May 22, 2013 at 11:26 AM, Enrique Caballero <
[email protected]> wrote:

> Btw, until we get the QFE, I did a very aggressive removal of keyable
> parameters and that helped significantly.
>
> Which is something I should have done a while ago.  I was letting them
> scale every controller in the rig, as I don't like limiting the animators
> freedom.
>
> Instead i went to the animators, asked them which controllers they usually
> scale, and then removed the ability from the rest.
>
> This helped me get some speed back.  Its still slow, but much more useable.
>
> Thanks Matt, it was your suggestions
>
>
> On Wed, May 22, 2013 at 10:54 AM, Raffaele Fragapane <
> [email protected]> wrote:
>
>> Regardelss of whether one might or might not be happy with the feature
>> list, I think it should be given to the team that they have put some
>> serious effort into keeping in touch with the community and going out of
>> their way to integrate into it, even in the face of some serious negativity
>> (the hostility here and in other places was pretty high in the beginning).
>>
>> Given that's always been as much a defining trait of Softimage as the
>> software itself might have been, at least a tip of the hat is probably long
>> overdue :)
>>
>>
>> On Wed, May 22, 2013 at 12:41 PM, Enrique Caballero <
>> [email protected]> wrote:
>>
>>> Yep they are also being incredibly helpful with me. Thanks Softimage
>>> Team.  I'm getting our IT guy to fill out the paperwork for a QFE now
>>>
>>>
>>> On Wed, May 22, 2013 at 12:59 AM, Jeremie Passerin 
>>> <[email protected]>wrote:
>>>
>>>> Good to hear that the issue has been reported. This is a big deal for
>>>> us here too.
>>>> We love Softimage referencing system a lot but are in a situation now
>>>> where animator are creating local copy of the rigs just to work around the
>>>> issue, which is obviously a big problem for us.
>>>>
>>>> The new team has impressed me with all the bug fix they did on 2014.
>>>> Seeing very old bug fixed is giving me faith in the new team. Keep up the
>>>> good work, and I'm crossing my fingers to see that one updated in the next
>>>> release ;-)
>>>>
>>>>
>>>> On 21 May 2013 05:52, ivan tay <[email protected]> wrote:
>>>>
>>>>> HI,
>>>>>
>>>>>
>>>>> Had an exchange with Enrique. This is a known issue - logged as
>>>>> SOFT-7029 - Key Referenced Parameter Slower.
>>>>>
>>>>> Thanks for bringing this up.
>>>>>
>>>>> -Ivan
>>>>>
>>>>>
>>>>> On Tue, May 21, 2013 at 11:44 AM, Raffaele Fragapane <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Even with no C++ knowledge you should be able to take different
>>>>>> routes around it, just to see if the bottleneck is specifically in one of
>>>>>> the wrappers or far enough upstream. Give it a shot.
>>>>>>
>>>>>>
>>>>>> On Tue, May 21, 2013 at 1:40 PM, Enrique Caballero <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Thanks raf and everyone for the advice, its really helpful.
>>>>>>>
>>>>>>>
>>>>>>> I will now reduce their ability to key scaling on the majority of
>>>>>>> the rig. I will also try to code my way around it, problem is I don't 
>>>>>>> know
>>>>>>> c++ so I'm stuck with python which I doubt will be able to save me when 
>>>>>>> it
>>>>>>> comes to slow keying.
>>>>>>>
>>>>>>>
>>>>>>> I did test in 2014 btw, and it is a bit faster, but its still
>>>>>>> massively slow.
>>>>>>>
>>>>>>> I've sent the scene to Autodesk, we still have a year on
>>>>>>> Subscription so hopefully they can send us a QFE
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 21, 2013 at 11:36 AM, Raffaele Fragapane <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Sounds like a regression.
>>>>>>>> I've had rigs with controls in the hundreds of objects with quite a
>>>>>>>> few added properties and custom parameters, adding up to packs of 
>>>>>>>> thousands
>>>>>>>> of keyframes at a pop. It's never been blazing fast, even with 
>>>>>>>> rig-centric
>>>>>>>> dedicated commands, but I would have been skinned alive if it took more
>>>>>>>> than a second or two to key out a couple thousand curves.
>>>>>>>>
>>>>>>>> Consider trying to write your way around it to see how pervasive it
>>>>>>>> is, and if not too far reaching possibly stop them from staring 
>>>>>>>> daggers at
>>>>>>>> you.
>>>>>>>>
>>>>>>>> Keying a ref model will always be slower, there's no two ways about
>>>>>>>> it when you have to deal with delta tracking rather than simply adding 
>>>>>>>> data
>>>>>>>> somewhere, but shouldn't be in that measure, it should be just a few
>>>>>>>> percentage points at the most.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, May 21, 2013 at 1:32 PM, Enrique Caballero <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> the keys are being set just by pressing the K key and the keying
>>>>>>>>> mode set to "Key all Keyable"
>>>>>>>>>
>>>>>>>>> this is the command that gets spit out
>>>>>>>>>
>>>>>>>>> Application.SaveKeyOnKeyable()
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, May 21, 2013 at 11:30 AM, Enrique Caballero <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> thanks guys,
>>>>>>>>>>   yep I've already sent the scene to Softimage. Its definitely a
>>>>>>>>>> Softimage 2013 Sp1 issue though and not scene related.
>>>>>>>>>>
>>>>>>>>>> The parameters that the animators can key is already fairly
>>>>>>>>>> limited as I'm pretty careful with keyable parameters. but I will 
>>>>>>>>>> strip
>>>>>>>>>> down what i can for now.
>>>>>>>>>>
>>>>>>>>>> It is slow whether or not the Fcurve editor is open.  Basically
>>>>>>>>>> setting a key on a gear rig referenced model with 180 objects takes 6
>>>>>>>>>> seconds, a local model is instant.
>>>>>>>>>>
>>>>>>>>>> I've stripped down our workgroup to nothing but gear, same
>>>>>>>>>> problem.
>>>>>>>>>>
>>>>>>>>>> Really quite distressing! The animators are giving me dirty looks!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, May 21, 2013 at 11:21 AM, Raffaele Fragapane <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Have you tried changing how the keys are set?
>>>>>>>>>>> 150 objects with the entire local transform set isn't that many
>>>>>>>>>>> curves, we have had issues but that's with thousands piled up on 
>>>>>>>>>>> more
>>>>>>>>>>> thousands.
>>>>>>>>>>> Lastly, is that with the FCurve editor open or not?
>>>>>>>>>>>
>>>>>>>>>>> I suggest you send the scene to Soft if it can be packaged up.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Tue, May 21, 2013 at 1:16 PM, Enrique Caballero <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> well its a gear rig so there are a fair but of custom
>>>>>>>>>>>> parameters. but not an obscene amount. And as far as I know, no 
>>>>>>>>>>>> parameters
>>>>>>>>>>>> driven by ICE. although I am using the dual quaternion skinning 
>>>>>>>>>>>> compound
>>>>>>>>>>>> for the envelope.  I've already tested with this removed and it 
>>>>>>>>>>>> wasnt the
>>>>>>>>>>>> issue.
>>>>>>>>>>>>
>>>>>>>>>>>> I have tested in 2014 and it is better, by like 30 % but its
>>>>>>>>>>>> still massively slower than it would be if the model was in Local 
>>>>>>>>>>>> Mode.
>>>>>>>>>>>>
>>>>>>>>>>>> Seeing as how well Softimage's referenced model and Deltas work
>>>>>>>>>>>> together, it is a major reason we use Softimage here at this 
>>>>>>>>>>>> studio, I
>>>>>>>>>>>> would expect the speed of keyframing to be very fast on referenced 
>>>>>>>>>>>> models,
>>>>>>>>>>>> it should be just as fast I dare say, otherwise its a massive hit 
>>>>>>>>>>>> on their
>>>>>>>>>>>> usability.
>>>>>>>>>>>>
>>>>>>>>>>>> I have also tested with other rigs as well,  Gear rigs, the
>>>>>>>>>>>> malcolm rig, and rigs of my own making, its a pretty major speed 
>>>>>>>>>>>> difference
>>>>>>>>>>>> when setting and manipulating keys on referenced models vs local 
>>>>>>>>>>>> models.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> As far as how many fcurves.  well... A lot, its an entire rig,
>>>>>>>>>>>>  its like 150 objects, and we are keying their entire srt. as the 
>>>>>>>>>>>> animators
>>>>>>>>>>>> are currently blocking animation, so they key the entire character 
>>>>>>>>>>>> at once.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> 2014 is a bit faster, but not massively so. And we don't have
>>>>>>>>>>>> the luxury of moving our pipeline to 2014 right now, our tools are 
>>>>>>>>>>>> written
>>>>>>>>>>>> for 2013 at the moment and we are going through a major tools 
>>>>>>>>>>>> development
>>>>>>>>>>>> phase
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, May 21, 2013 at 8:24 AM, Raffaele Fragapane <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> There are two issues, a regression, which Matt does a good job
>>>>>>>>>>>>> of pointing out and that should be fixed in 2014 (to my 
>>>>>>>>>>>>> knowledge, but
>>>>>>>>>>>>> haven't tested), and other things we found out when a mix of ICE 
>>>>>>>>>>>>> and custom
>>>>>>>>>>>>> parameters are involved (which is not related to ICE slow at 
>>>>>>>>>>>>> setting them,
>>>>>>>>>>>>> which was addressed in 2013 already, I believe).
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, May 21, 2013 at 9:28 AM, Jeremie Passerin <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I heard the same thing here, and also heard it's much faster
>>>>>>>>>>>>>> in 2014. Have you tested that ?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 20 May 2013 16:20, Raffaele Fragapane <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> How many custom attributes and specifically some feeding
>>>>>>>>>>>>>>> into ICE do you have?
>>>>>>>>>>>>>>> And how many FCurves at a time are we talking about?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> We encountered several related issues (and occasionally
>>>>>>>>>>>>>>> solved or had confirmation of them, and some QFEs that helped a 
>>>>>>>>>>>>>>> lot)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 20, 2013 at 8:57 PM, Ivan <
>>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thanks!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Sent from my iPhone, please excuse for typos.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 20 May, 2013, at 6:02 PM, Enrique Caballero <
>>>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey Ivan,
>>>>>>>>>>>>>>>>   Thank you, Yep I do, I will send it to you in a few
>>>>>>>>>>>>>>>> minutes, just packaging up the referenced models
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, May 20, 2013 at 5:54 PM, ivan tay <
>>>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hi Enrique,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Do you have a scene file for this ?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Thanks
>>>>>>>>>>>>>>>>> Ivan
>>>>>>>>>>>>>>>>> Email : [email protected]  (please remove
>>>>>>>>>>>>>>>>> nospam from email)
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Mon, May 20, 2013 at 5:33 PM, Enrique Caballero <
>>>>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Sorry this is in softimage 2013 sp1
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, May 20, 2013 at 5:15 PM, Enrique Caballero <
>>>>>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hey everyone,
>>>>>>>>>>>>>>>>>>>   I am running into a distressing problem.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> An animator just came up to me and complained about it
>>>>>>>>>>>>>>>>>>> being very slow to key their animation.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> When they select all of the controls on the rig and drag
>>>>>>>>>>>>>>>>>>> the keys around or simply set a key there is a fairly major 
>>>>>>>>>>>>>>>>>>> delay.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> I just did some testing and verified that it is quite
>>>>>>>>>>>>>>>>>>> slow.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> *I made the referenced model local, and the speed of
>>>>>>>>>>>>>>>>>>> setting or manipulating keys increased quite dramatically.
>>>>>>>>>>>>>>>>>>> *
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> We are using GEAR rigs on this project, which I've never
>>>>>>>>>>>>>>>>>>> had an issue with before, and I don't really think its 
>>>>>>>>>>>>>>>>>>> gears fault. Maybe
>>>>>>>>>>>>>>>>>>> its something I layered ontop.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Has anyone run into this problem before?  Our pipeline
>>>>>>>>>>>>>>>>>>> is heavily dependent on referenced models and I have no 
>>>>>>>>>>>>>>>>>>> plans to use local
>>>>>>>>>>>>>>>>>>> models in our pipeline at all.  I'm hoping that its just 
>>>>>>>>>>>>>>>>>>> one little
>>>>>>>>>>>>>>>>>>> oversight that is causing this.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Any insight would be appreciated.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> -Enrique
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Our users will know fear and cower before our software! Ship
>>>>>>>>>>>>>>> it! Ship it and let them flee like the dogs they are!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Our users will know fear and cower before our software! Ship
>>>>>>>>>>>>> it! Ship it and let them flee like the dogs they are!
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>>> it and let them flee like the dogs they are!
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>

Reply via email to