I've spend more then :20 minutes on this. I changed the Remap X & Y (Min and Max) from negative values to positive values, when my values are extreme negative the texture image is not visible on the object, when I keep it at (4) for (Min & Max) it's visible on the object but only a small part because it's only occupying a small part on the UV map as seen in the image I posted in one of my message. I'm not doubting you Raffaele or anyone else who replied, don't take me the wrong way :-) I'm just having one heck of a time with this to make it work, I'm going to resort to aligning the map in Ps on the UV template <sigh> Thanks to everyone, I appreciated it :)
::Christopher Raffaele Fragapane wrote: > If all you are applying is a 2D offset, that is EXACTLY what you can > do the way people have specified, and as it's done in the image node, > it can be done per image channel without requiring a change in image > OR UVs, as it affects their pairing. > > This comes across as you not having quite tried hard enough before > dismissing, honestly. Give it another shot. > > > On Thu, May 23, 2013 at 1:41 PM, Christopher > <[email protected] > <mailto:[email protected]>> wrote: > > I tried both method, the results are, well, disappointing to say > the least. My solution is simply to move the texture image in Ps > to where I want it placed on the UV template. My whole point was > to eliminate the process of having to load Ps to do this, either > that or an ICE/shader solution. > > ::Christopher >

