I've spend more then :20 minutes on this.  I changed the Remap X & Y
(Min and Max) from negative values to positive values, when my values
are extreme negative the texture image is not visible on the object,
when I keep it at (4) for (Min & Max) it's visible on the object but
only a small part because it's only occupying a small part on the UV map
as seen in the image I posted in one of my message.  I'm not doubting
you Raffaele or anyone else who replied, don't take me the wrong way :-)
I'm just having one heck of a time with this to make it work, I'm going
to resort to aligning the map in Ps on the UV template <sigh> Thanks to
everyone, I appreciated it :)

::Christopher



Raffaele Fragapane wrote:
> If all you are applying is a 2D offset, that is EXACTLY what you can
> do the way people have specified, and as it's done in the image node,
> it can be done per image channel without requiring a change in image
> OR UVs, as it affects their pairing.
>
> This comes across as you not having quite tried hard enough before
> dismissing, honestly. Give it another shot.
>
>
> On Thu, May 23, 2013 at 1:41 PM, Christopher
> <[email protected]
> <mailto:[email protected]>> wrote:
>
>     I tried both method, the results are, well, disappointing to say
>     the least.  My solution is simply to move the texture image in Ps
>     to where I want it placed on the UV template.  My whole point was
>     to eliminate the process of having to load Ps to do this, either
>     that or an ICE/shader solution.
>
>     ::Christopher
>

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