maybe you should try it with anothe piece of software like maya or max !
-- 
christian keller
visual effects|direction

+49 179 69 36 248
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Am 23. Mai 2013 um 15:51 schrieb Christopher <[email protected]>:

I've spend more then :20 minutes on this.  I changed the Remap X & Y (Min and Max) from negative values to positive values, when my values are extreme negative the texture image is not visible on the object, when I keep it at (4) for (Min & Max) it's visible on the object but only a small part because it's only occupying a small part on the UV map as seen in the image I posted in one of my message.  I'm not doubting you Raffaele or anyone else who replied, don't take me the wrong way :-) I'm just having one heck of a time with this to make it work, I'm going to resort to aligning the map in Ps on the UV template <sigh> Thanks to everyone, I appreciated it :)

::Christopher



Raffaele Fragapane wrote:
If all you are applying is a 2D offset, that is EXACTLY what you can do the way people have specified, and as it's done in the image node, it can be done per image channel without requiring a change in image OR UVs, as it affects their pairing.

This comes across as you not having quite tried hard enough before dismissing, honestly. Give it another shot.


On Thu, May 23, 2013 at 1:41 PM, Christopher <[email protected]> wrote:
I tried both method, the results are, well, disappointing to say the least.  My solution is simply to move the texture image in Ps to where I want it placed on the UV template.  My whole point was to eliminate the process of having to load Ps to do this, either that or an ICE/shader solution.

::Christopher

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