Just for the record Christopher, if you don't want any image distortion,
but want to offset how the texture is placed on the UV, you need to keep a
distance of 1 between Min and Max values. How many pixels are you
offsetting the uv will depend on the resolution of the image.  so if your
image is 2048x2048 and put for instance Min -0.1 Max 0.9 in U, you will be
actually offsetting the placement 204.8 pixels to the left, or in other
words, you're offsetting 10% of the image to the left. Of course you can do
it to the right as well by adding instead or subtracting. But remember to
do it proportionally: if you add/subtract x to the Min value, you MUST do
the same to the Max value to avoid image distortion.

I guess the problem is you don't understand how UV Remap works, but with
this explanation you should not have any issue.




On Thu, May 23, 2013 at 8:51 AM, Christopher <
[email protected]> wrote:

> I've spend more then :20 minutes on this.  I changed the Remap X & Y (Min
> and Max) from negative values to positive values, when my values are
> extreme negative the texture image is not visible on the object, when I
> keep it at (4) for (Min & Max) it's visible on the object but only a small
> part because it's only occupying a small part on the UV map as seen in the
> image I posted in one of my message.  I'm not doubting you Raffaele or
> anyone else who replied, don't take me the wrong way :-) I'm just having
> one heck of a time with this to make it work, I'm going to resort to
> aligning the map in Ps on the UV template <sigh> Thanks to everyone, I
> appreciated it :)
>
> ::Christopher
>
>
>
>
> Raffaele Fragapane wrote:
>
> If all you are applying is a 2D offset, that is EXACTLY what you can do
> the way people have specified, and as it's done in the image node, it can
> be done per image channel without requiring a change in image OR UVs, as it
> affects their pairing.
>
> This comes across as you not having quite tried hard enough before
> dismissing, honestly. Give it another shot.
>
>
> On Thu, May 23, 2013 at 1:41 PM, Christopher <
> [email protected]> wrote:
>
>> I tried both method, the results are, well, disappointing to say the
>> least.  My solution is simply to move the texture image in Ps to where I
>> want it placed on the UV template.  My whole point was to eliminate the
>> process of having to load Ps to do this, either that or an ICE/shader
>> solution.
>>
>> ::Christopher
>>
>

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