Minor mess up on my part, it's cleared up now, thanks :) ::Christopher
Christian Keller wrote: > maybe you should try it with anothe piece of software like maya or max ! > -- > christian keller > visual effects|direction > > +49 179 69 36 248 > [email protected] > http://vimeo.com/channels/96149 > > Am 23. Mai 2013 um 15:51 schrieb Christopher > <[email protected]>: > >> I've spend more then :20 minutes on this. I changed the Remap X & Y >> (Min and Max) from negative values to positive values, when my values >> are extreme negative the texture image is not visible on the object, >> when I keep it at (4) for (Min & Max) it's visible on the object but >> only a small part because it's only occupying a small part on the UV >> map as seen in the image I posted in one of my message. I'm not >> doubting you Raffaele or anyone else who replied, don't take me the >> wrong way :-) I'm just having one heck of a time with this to make it >> work, I'm going to resort to aligning the map in Ps on the UV >> template <sigh> Thanks to everyone, I appreciated it :) >> >> ::Christopher >> >> >> >> Raffaele Fragapane wrote: >>> If all you are applying is a 2D offset, that is EXACTLY what you can >>> do the way people have specified, and as it's done in the image >>> node, it can be done per image channel without requiring a change in >>> image OR UVs, as it affects their pairing. >>> >>> This comes across as you not having quite tried hard enough before >>> dismissing, honestly. Give it another shot. >>> >>> >>> On Thu, May 23, 2013 at 1:41 PM, Christopher >>> <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> I tried both method, the results are, well, disappointing to say >>> the least. My solution is simply to move the texture image in >>> Ps to where I want it placed on the UV template. My whole point >>> was to eliminate the process of having to load Ps to do this, >>> either that or an ICE/shader solution. >>> >>> ::Christopher

