Minor mess up on my part, it's cleared up now, thanks :)

::Christopher

Christian Keller wrote:
> maybe you should try it with anothe piece of software like maya or max !
> -- 
> christian keller
> visual effects|direction
>
> +49 179 69 36 248
> [email protected]
> http://vimeo.com/channels/96149
>
> Am 23. Mai 2013 um 15:51 schrieb Christopher
> <[email protected]>:
>
>> I've spend more then :20 minutes on this.  I changed the Remap X & Y
>> (Min and Max) from negative values to positive values, when my values
>> are extreme negative the texture image is not visible on the object,
>> when I keep it at (4) for (Min & Max) it's visible on the object but
>> only a small part because it's only occupying a small part on the UV
>> map as seen in the image I posted in one of my message.  I'm not
>> doubting you Raffaele or anyone else who replied, don't take me the
>> wrong way :-) I'm just having one heck of a time with this to make it
>> work, I'm going to resort to aligning the map in Ps on the UV
>> template <sigh> Thanks to everyone, I appreciated it :)
>>
>> ::Christopher
>>
>>
>>
>> Raffaele Fragapane wrote:
>>> If all you are applying is a 2D offset, that is EXACTLY what you can
>>> do the way people have specified, and as it's done in the image
>>> node, it can be done per image channel without requiring a change in
>>> image OR UVs, as it affects their pairing.
>>>
>>> This comes across as you not having quite tried hard enough before
>>> dismissing, honestly. Give it another shot.
>>>
>>>
>>> On Thu, May 23, 2013 at 1:41 PM, Christopher
>>> <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     I tried both method, the results are, well, disappointing to say
>>>     the least.  My solution is simply to move the texture image in
>>>     Ps to where I want it placed on the UV template.  My whole point
>>>     was to eliminate the process of having to load Ps to do this,
>>>     either that or an ICE/shader solution.
>>>
>>>     ::Christopher

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