I haven't used UV Remap very much so I gave it a try and I think I had the
same results that Christopher had.

When I use remap to change the UV position outside the 0,1 coordinates, the
tiling part of the texture doesn't render.
It's black, just like when you have Wrap UV disabled and the UV outside 0,1.

Wrap doesn't seem to solve the problem in remap.

Is this a normal behavior?

M.Yara


On Fri, May 24, 2013 at 8:35 AM, Christopher <
[email protected]> wrote:

> Minor mess up on my part, it's cleared up now, thanks :)
>
> ::Christopher
>
>
> Christian Keller wrote:
>
> maybe you should try it with anothe piece of software like maya or max !
>
> --
> christian keller
> visual effects|direction
> +49 179 69 36 [email protected]http://vimeo.com/channels/96149
>
>
> Am 23. Mai 2013 um 15:51 schrieb Christopher
> <[email protected]> <[email protected]>:
>
> I've spend more then :20 minutes on this.  I changed the Remap X & Y (Min
> and Max) from negative values to positive values, when my values are
> extreme negative the texture image is not visible on the object, when I
> keep it at (4) for (Min & Max) it's visible on the object but only a small
> part because it's only occupying a small part on the UV map as seen in the
> image I posted in one of my message.  I'm not doubting you Raffaele or
> anyone else who replied, don't take me the wrong way :-) I'm just having
> one heck of a time with this to make it work, I'm going to resort to
> aligning the map in Ps on the UV template <sigh> Thanks to everyone, I
> appreciated it :)
>
> ::Christopher
>
>
>
> Raffaele Fragapane wrote:
>
> If all you are applying is a 2D offset, that is EXACTLY what you can do
> the way people have specified, and as it's done in the image node, it can
> be done per image channel without requiring a change in image OR UVs, as it
> affects their pairing.
>
> This comes across as you not having quite tried hard enough before
> dismissing, honestly. Give it another shot.
>
>
> On Thu, May 23, 2013 at 1:41 PM, Christopher <
> [email protected]> wrote:
>
>> I tried both method, the results are, well, disappointing to say the
>> least.  My solution is simply to move the texture image in Ps to where I
>> want it placed on the UV template.  My whole point was to eliminate the
>> process of having to load Ps to do this, either that or an ICE/shader
>> solution.
>>
>> ::Christopher
>>
>

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