It's working in the newer versions of Photoshop.
On Mon, Jun 3, 2013 at 5:02 PM, Christopher <[email protected] > wrote: > Diffuse_level ontop of Diffuse_Raw, with diffuse_level multiplying > "diffuse_raw" is diffuse_result (equal to rendering only the diffuse in the > render ?) > > If the above is correct, what is ticking me off is it is so dark, when I > render in the renderer, it's nice, although maybe I'm jumping ahead of > myself, I've only so far comped the diffuse layers, no spec,reflection > included, I hope that is the reason ! > > Photoshop 'add' blend mode doesn't work in 32-bit color space, what is the > correct alternative ? > > ::Christopher:: > > > Jens Lindgren wrote: > > diffuse_raw * diffuse_level = diffuse_result > The same with specular. After that: > diffuse_result + specular_result = the same as the renderer does. > You have to work in linear color spave for this to work. > > /Jens > > > On Mon, Jun 3, 2013 at 3:13 PM, Christopher < > [email protected]> wrote: > >> I've run into a bit of a problem compositing various diffuse and specular >> passes/channels. In photoshop I multiple the specular level and specular >> raw, then I did the same for the diffuse raw and diffuse level, then with >> the two pairs, I tried all the blend modes possible. The composite doesn't >> even begin to look like what is fired out of the render ? >> >> This is how I'm compositing the diffuse layers; >> >> 3 = diffuse_level (screen) >> 2 = diffuse_result (multiply) >> 1 = diffuse raw (base layer) >> >> If that is correct, why is everything is so dark, the image is more >> brighter in the render, for diffuse things should *lighten* up. >> >> ::Christopher:: >> > > > > -- > Jens Lindgren > -------------------------- > Lead Technical Director > Magoo 3D Studios <http://www.magoo3dstudios.com/> > > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

