It's working in the newer versions of Photoshop.

On Mon, Jun 3, 2013 at 5:02 PM, Christopher <[email protected]
> wrote:

> Diffuse_level ontop of Diffuse_Raw, with diffuse_level multiplying
> "diffuse_raw" is diffuse_result (equal to rendering only the diffuse in the
> render ?)
>
> If the above is correct, what is ticking me off is it is so dark, when I
> render in the renderer, it's nice, although maybe I'm jumping ahead of
> myself, I've only so far comped the diffuse layers, no spec,reflection
> included, I hope that is the reason !
>
> Photoshop 'add' blend mode doesn't work in 32-bit color space, what is the
> correct alternative ?
>
> ::Christopher::
>
>
> Jens Lindgren wrote:
>
> diffuse_raw * diffuse_level = diffuse_result
> The same with specular. After that:
> diffuse_result + specular_result = the same as the renderer does.
> You have to work in linear color spave for this to work.
>
> /Jens
>
>
> On Mon, Jun 3, 2013 at 3:13 PM, Christopher <
> [email protected]> wrote:
>
>> I've run into a bit of a problem compositing various diffuse and specular
>> passes/channels. In photoshop I multiple the specular level and specular
>> raw, then I did the same for the diffuse raw and diffuse level, then with
>> the two pairs, I tried all the blend modes possible. The composite doesn't
>> even begin to look like what is fired out of the render ?
>>
>> This is how I'm compositing the diffuse layers;
>>
>> 3 = diffuse_level (screen)
>> 2 = diffuse_result (multiply)
>> 1 = diffuse raw (base layer)
>>
>> If that is correct, why is everything is so dark, the image is more
>> brighter in the render, for diffuse things should *lighten* up.
>>
>> ::Christopher::
>>
>
>
>
> --
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
>


-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

Reply via email to