I do have indirect illumination (FG) in my scene, including a few
lights, that is the problem why it's dark, I don't have the FG pass
composited :-)

The Gamma 2.2 is a sRGB node in composite.  I'm going to give your
flipbook tip a try, thank you for the tutorials and the help :)

::Christopher::

Tim Leydecker wrote:
> Hi Christopher,
>
> do you have indirect illumination as your main source of light in the
> scene?
>
> Technically, your composite comp seems correct, you multiply raw
> diffuse by it´s diffuse level (wheight).
> If there is hardly any direct light contribution, your result will be
> pretty much black.
> You would need to add that indirect illumination contribution to get
> your illumination/brightness back.
>
> I´m not sure about the gamma 2.2 node you´ve put in, it could as well
> need be for a 0.4545 value gamma node
> instead and even obsolete if you output to *.exr. I don´t know how
> Composite handles the display of linear files,
> e.g. if you can set a display gamma for the viewer but leave the files
> linear as in nuke?
>
> A quite reliabe way to check raw renderelements is using the xsi
> flipbook, it´ll show you *.exr with
> a (preview!)gamma for the display of 2.2 by default but leaves the
> files unmodified, where Photoshop
> wants you to assign a colorprofile on import (which is not helping in
> verifying a file, yes).
> That is similar to nuke displaying linear files (if the viewer is set
> to 2.2/sRGB).
>
> AfterEffects is not bad in general for working in linear space but it
> would be cumbersome to daisychain
> your various multiply and add operations on your layers due to the
> "stacking layers" approach to compositing
> of AE.
>
> That said, here´s a few tutorials I find helpful whenever I have to
> remember the proper workflows or
> figure out what I did, they are for VRay but easy enough to transfer
> in terms of concept.
>
> I hope this helps, it can be hard to get working in linear space
> right, which is the foundation
> to be able to properly composite raw outputs into a beauty that looks
> like it was supposed to.
>
> -- 
>
> My favourite (I always have to get back to that one when I set up
> renderlayers for compositing):
>
> http://vray.info/tutorials/basiccomping/
>
> -- 
>
> Similar approach, some extra info:
>
> http://www.jlynson.com/basic-renderpass-compositing-in-vray/
>
> -- 
>
> Compositing things in Photoshop:
>
> http://www.timsportfolio.co.uk/tutorials/renderelements/
>
> http://www.3dtotal.com/tutorial/3d_studio_max/compositing_vray_render_elements/vray_render_elements_01.php
>
>
>
> http://cg.tutsplus.com/tutorials/chaos-group-vray/compositing-v-ray-render-layers-in-photoshop/
>
>
>
> -- 
>
> Cheers,
>
>
> tim
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On 05.06.2013 08:19, Jens Lindgren wrote:
>> And those files are EXRs right?
>>
>>
>> On Wed, Jun 5, 2013 at 4:13 AM, Christopher
>> <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     I did the composite in composite (no pun intended) The result is
>> the same as photoshop, doesn't make sense.  The Gamma 2.2 node is a
>> sRGB node, the blend & comp settings are
>>     above the composite tree.
>>
>>     Can anyone clarify if this is correct and I need to proceed with
>> the other layers for it to look like the render or is something not
>> flowing correctly ?
>>
>>     ::Christopher::
>>
>>
>>     Christopher wrote:
>>>     Thanks for the suggestions and tips, very helpful :) I have
>>> composite installed, I wonder if I should even use After Effects if
>>> working in linear is so much problem, rather
>>>     go between FXTree and/or composite, composite for 2013 is
>>> probably the most stable, I can't speak for 2014.
>>>     (did this message go though, lately having server problems ---
>>> delay ?)
>>>     ::Christopher::
>>>
>>>     Rob Wuijster wrote:
>>>>     You could use AE, but it's still a pain in the behind. Adobe
>>>> just doesn't get linear workflow.
>>>>
>>>>     And PS might be better in CS4,5,whatever, it's no compositor.
>>>>     You can try the FXTree, or install Composite, it comes with
>>>> Softimage.
>>>>
>>>>     Other than that you can try Blender, it has a pretty decent
>>>> compositor for a free app.
>>>>     Nuke, or Fusion are too expensive for most people, despite
>>>> being the better apps for compositing.
>>>>     Rob
>>>>
>>>>     \/-------------\/----------------\/
>>>>     On 3-6-2013 18:50, [email protected] <mailto:[email protected]>
>>>> wrote:
>>>>>     changing the image/look radically.
>>>>>     Adding a ton of technical passes together in a “correct” way –
>>>>> creating the look in compositing and then heavily
>>>>> modifying/manipulating it is a minefield.
>>>>>     I would only recommend Nuke for that.
>>>>>     If you just put the layers together – with a few small changes
>>>>> perhaps – than FXtree is just fine.
>>>>>     *From:* Christopher <mailto:[email protected]>
>>>>>     *Sent:* Monday, June 03, 2013 6:30 PM
>>>>>     *To:* [email protected]
>>>>> <mailto:[email protected]>
>>>>>     *Subject:* Re: Compositing Levels
>>>>>     I have never touched the FXTree, I will start now with this
>>>>> comp :) What do you mean transform the image ?
>>>>>
>>>>>     ::Christopher::
>>>>>
>>>>>     [email protected] <mailto:[email protected]> wrote:
>>>>>>     better not ask my opinion on any adobe product – at least I
>>>>>> can see some use for Photoshop – but compositing it aint.
>>>>>>     I whish I could recommend FXtree without caveats – as you
>>>>>> have it right there in XSI and to a degree it will work - quite
>>>>>> well even.
>>>>>>     But there are some pitfalls. Clipping is one of them – and it
>>>>>> doesn’t have display gamma afaik – so you’ll have to resort to
>>>>>> adding a 2.2 gamma in the end of the comp (not
>>>>>>     on the luma but on R G B each!)
>>>>>>     Last I did a multi-channel-comp in FXtree compared to beauty
>>>>>> render – I got it almost perfect. For a simple case that is.
>>>>>>     If you don’t intend totally transform the image it’s probably
>>>>>> fine – and by any means, much less of a headache than Photoshop.
>>>>>>     *From:* Christopher <mailto:[email protected]>
>>>>>>     *Sent:* Monday, June 03, 2013 6:07 PM
>>>>>>     *To:* [email protected]
>>>>>> <mailto:[email protected]>
>>>>>>     *Subject:* Re: Compositing Levels
>>>>>>     For a program that cost $1K such as Ps it's quite restricted
>>>>>> for this type of work, I still wonder why I have a zillion color
>>>>>> profiles in Photoshop. I imported the levels
>>>>>>     as linear gamma, but upon import in photoshop I let photoshop
>>>>>> apply sRGB (2.2 gamma), I suppose I shouldn't.  You make it sound
>>>>>> as though I will fight will Ps to get
>>>>>>     things right, although you probably are right :)
>>>>>>
>>>>>>     I'm going to do the comp all in linear, see what results I
>>>>>> get.  I need to find an alternative to Photoshop, Nuke I don't
>>>>>> use here.  Is AE more better then Ps, or more of
>>>>>>     the same ?
>>>>>>
>>>>>>     ::Christopher::
>>>>>>
>>>>>>     [email protected] <mailto:[email protected]> wrote:
>>>>>>>     > If the above is correct, what is ticking me off is it is
>>>>>>> so dark, when I render in the renderer, it's nice,...
>>>>>>>     are you looking at it with proper gamma correction?
>>>>>>>     oh right it’s photoshop...
>>>>>>>     well, in XSI you are probably seeing the linear image with a
>>>>>>> gamma correction added (which is the desired way to work) – but
>>>>>>> most other software will show it without
>>>>>>>     gamma - So if you add a gamma of 2.2, chances are it will
>>>>>>> look like what you expected.
>>>>>>>     But here’s the twist: you should not be using that gamma –
>>>>>>> first do the comp and add it in the end. Or actually – better
>>>>>>> not add the gamma at all and rather export the
>>>>>>>     image to the correct target color space.
>>>>>>>     > Photoshop 'add' blend mode doesn't work in 32-bit color
>>>>>>> space, what is the correct alternative ?
>>>>>>>
>>>>>>>     Nuke.
>>>>>>>     Really – you can’t expect to use Photoshop for a comp like
>>>>>>> that and have the same result as in the renderer – it has the
>>>>>>> maths all wrong and doesn’t even know how to
>>>>>>>     handle an alpha.
>>>>>>>     What you’re trying to do will work correctly the first time
>>>>>>> around you try it in nuke (ok – perhaps that’s wishful thinking)
>>>>>>>     Add (or Plus in Nuke terms) is the one and only proper blend
>>>>>>> mode to use - it’s called linear dodge or something senseless
>>>>>>> like that in Photoshop I think.
>>>>>>>     Screen is not correct - though handy at times, it will never
>>>>>>> give you the same result as in the renderer. (except for the
>>>>>>> speculars in the mr skin shader – but that’s
>>>>>>>     another story)
>>>>>>>     Seriously – photoshop isn’t worth all the pain for this kind
>>>>>>> of thing. I know it might sound harsh but that’s just how it is
>>>>>>> – photoshop will not work the same way as the
>>>>>>>     renderer.
>>>>>>>     If you just want to mess around with some layers and make
>>>>>>> something whatever – I guess you can use photoshop – but if you
>>>>>>> want to get the same, correct result, as in the
>>>>>>>     renderer – don’t use photoshop.
>>>>>>>     If your client wants to receive a layered photoshop comp...
>>>>>>> then though luck.
>>>>>
>>>>>     No virus found in this message.
>>>>>     Checked by AVG - www.avg.com <http://www.avg.com>
>>>>>     Version: 2013.0.3343 / Virus Database: 3184/6379 - Release
>>>>> Date: 06/03/13
>>>>>
>>>>
>>
>>
>>
>> -- 
>> Jens Lindgren
>> --------------------------
>> Lead Technical Director
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>

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