Thanks for the suggestions and tips, very helpful :) I have composite installed, I wonder if I should even use After Effects if working in linear is so much problem, rather go between FXTree and/or composite, composite for 2013 is probably the most stable, I can't speak for 2014. (did this message go though, lately having server problems --- delay ?) ::Christopher::
Rob Wuijster wrote: > You could use AE, but it's still a pain in the behind. Adobe just > doesn't get linear workflow. > > And PS might be better in CS4,5,whatever, it's no compositor. > You can try the FXTree, or install Composite, it comes with Softimage. > > Other than that you can try Blender, it has a pretty decent compositor > for a free app. > Nuke, or Fusion are too expensive for most people, despite being the > better apps for compositing. > Rob > > \/-------------\/----------------\/ > On 3-6-2013 18:50, [email protected] wrote: >> changing the image/look radically. >> >> Adding a ton of technical passes together in a “correct” way – >> creating the look in compositing and then heavily >> modifying/manipulating it is a minefield. >> I would only recommend Nuke for that. >> >> If you just put the layers together – with a few small changes >> perhaps – than FXtree is just fine. >> >> *From:* Christopher <mailto:[email protected]> >> *Sent:* Monday, June 03, 2013 6:30 PM >> *To:* [email protected] >> <mailto:[email protected]> >> *Subject:* Re: Compositing Levels >> >> I have never touched the FXTree, I will start now with this comp :) >> What do you mean transform the image ? >> >> ::Christopher:: >> >> [email protected] wrote: >>> better not ask my opinion on any adobe product – at least I can see >>> some use for Photoshop – but compositing it aint. >>> >>> I whish I could recommend FXtree without caveats – as you have it >>> right there in XSI and to a degree it will work - quite well even. >>> But there are some pitfalls. Clipping is one of them – and it >>> doesn’t have display gamma afaik – so you’ll have to resort to >>> adding a 2.2 gamma in the end of the comp (not on the luma but on R >>> G B each!) >>> Last I did a multi-channel-comp in FXtree compared to beauty render >>> – I got it almost perfect. For a simple case that is. >>> If you don’t intend totally transform the image it’s probably fine – >>> and by any means, much less of a headache than Photoshop. >>> >>> *From:* Christopher <mailto:[email protected]> >>> *Sent:* Monday, June 03, 2013 6:07 PM >>> *To:* [email protected] >>> <mailto:[email protected]> >>> *Subject:* Re: Compositing Levels >>> >>> For a program that cost $1K such as Ps it's quite restricted for >>> this type of work, I still wonder why I have a zillion color >>> profiles in Photoshop. I imported the levels as linear gamma, but >>> upon import in photoshop I let photoshop apply sRGB (2.2 gamma), I >>> suppose I shouldn't. You make it sound as though I will fight will >>> Ps to get things right, although you probably are right :) >>> >>> I'm going to do the comp all in linear, see what results I get. I >>> need to find an alternative to Photoshop, Nuke I don't use here. Is >>> AE more better then Ps, or more of the same ? >>> >>> ::Christopher:: >>> >>> [email protected] wrote: >>>> > If the above is correct, what is ticking me off is it is so dark, >>>> when I render in the renderer, it's nice,... >>>> >>>> are you looking at it with proper gamma correction? >>>> oh right it’s photoshop... >>>> >>>> well, in XSI you are probably seeing the linear image with a gamma >>>> correction added (which is the desired way to work) – but most >>>> other software will show it without gamma - So if you add a gamma >>>> of 2.2, chances are it will look like what you expected. >>>> But here’s the twist: you should not be using that gamma – first do >>>> the comp and add it in the end. Or actually – better not add the >>>> gamma at all and rather export the image to the correct target >>>> color space. >>>> >>>> > Photoshop 'add' blend mode doesn't work in 32-bit color space, >>>> what is the correct alternative ? >>>> >>>> Nuke. >>>> >>>> Really – you can’t expect to use Photoshop for a comp like that and >>>> have the same result as in the renderer – it has the maths all >>>> wrong and doesn’t even know how to handle an alpha. >>>> What you’re trying to do will work correctly the first time around >>>> you try it in nuke (ok – perhaps that’s wishful thinking) >>>> >>>> Add (or Plus in Nuke terms) is the one and only proper blend mode >>>> to use - it’s called linear dodge or something senseless like that >>>> in Photoshop I think. >>>> >>>> Screen is not correct - though handy at times, it will never give >>>> you the same result as in the renderer. (except for the speculars >>>> in the mr skin shader – but that’s another story) >>>> >>>> Seriously – photoshop isn’t worth all the pain for this kind of >>>> thing. I know it might sound harsh but that’s just how it is – >>>> photoshop will not work the same way as the renderer. >>>> If you just want to mess around with some layers and make something >>>> whatever – I guess you can use photoshop – but if you want to get >>>> the same, correct result, as in the renderer – don’t use photoshop. >>>> If your client wants to receive a layered photoshop comp... then >>>> though luck. >> >> No virus found in this message. >> Checked by AVG - www.avg.com <http://www.avg.com> >> Version: 2013.0.3343 / Virus Database: 3184/6379 - Release Date: 06/03/13 >> >

