Thanks for the suggestions and tips, very helpful :) I have composite
installed, I wonder if I should even use After Effects if working in
linear is so much problem, rather go between FXTree and/or composite,
composite for 2013 is probably the most stable, I can't speak for 2014.
(did this message go though, lately having server problems --- delay ?)
::Christopher::

Rob Wuijster wrote:
> You could use AE, but it's still a pain in the behind. Adobe just
> doesn't get linear workflow.
>
> And PS might be better in CS4,5,whatever, it's no compositor.
> You can try the FXTree, or install Composite, it comes with Softimage.
>
> Other than that you can try Blender, it has a pretty decent compositor
> for a free app.
> Nuke, or Fusion are too expensive for most people, despite being the
> better apps for compositing.
> Rob
>
> \/-------------\/----------------\/
> On 3-6-2013 18:50, [email protected] wrote:
>> changing the image/look radically.
>>  
>> Adding a ton of technical passes together in a “correct” way –
>> creating the look in compositing and then heavily
>> modifying/manipulating it is a minefield.
>> I would only recommend Nuke for that.
>>  
>> If you just put the layers together – with a few small changes
>> perhaps – than FXtree is just fine.
>>  
>> *From:* Christopher <mailto:[email protected]>
>> *Sent:* Monday, June 03, 2013 6:30 PM
>> *To:* [email protected]
>> <mailto:[email protected]>
>> *Subject:* Re: Compositing Levels
>>  
>> I have never touched the FXTree, I will start now with this comp :)
>> What do you mean transform the image ?
>>
>> ::Christopher::
>>
>> [email protected] wrote:
>>> better not ask my opinion on any adobe product – at least I can see
>>> some use for Photoshop – but compositing it aint.
>>>  
>>> I whish I could recommend FXtree without caveats – as you have it
>>> right there in XSI and to a degree it will work - quite well even.
>>> But there are some pitfalls. Clipping is one of them – and it
>>> doesn’t have display gamma afaik – so you’ll have to resort to
>>> adding a 2.2 gamma in the end of the comp (not on the luma but on R
>>> G B each!)
>>> Last I did a multi-channel-comp in FXtree compared to beauty render
>>> – I got it almost perfect. For a simple case that is.
>>> If you don’t intend totally transform the image it’s probably fine –
>>> and by any means, much less of a headache than Photoshop.
>>>  
>>> *From:* Christopher <mailto:[email protected]>
>>> *Sent:* Monday, June 03, 2013 6:07 PM
>>> *To:* [email protected]
>>> <mailto:[email protected]>
>>> *Subject:* Re: Compositing Levels
>>>  
>>> For a program that cost $1K such as Ps it's quite restricted for
>>> this type of work, I still wonder why I have a zillion color
>>> profiles in Photoshop.  I imported the levels as linear gamma, but
>>> upon import in photoshop I let photoshop apply sRGB (2.2 gamma), I
>>> suppose I shouldn't.  You make it sound as though I will fight will
>>> Ps to get things right, although you probably are right :)
>>>  
>>> I'm going to do the comp all in linear, see what results I get.  I
>>> need to find an alternative to Photoshop, Nuke I don't use here.  Is
>>> AE more better then Ps, or more of the same ?
>>>
>>> ::Christopher::
>>>
>>> [email protected] wrote:
>>>> > If the above is correct, what is ticking me off is it is so dark,
>>>> when I render in the renderer, it's nice,...
>>>>  
>>>> are you looking at it with proper gamma correction?
>>>> oh right it’s photoshop...
>>>>  
>>>> well, in XSI you are probably seeing the linear image with a gamma
>>>> correction added (which is the desired way to work) – but most
>>>> other software will show it without gamma - So if you add a gamma
>>>> of 2.2, chances are it will look like what you expected.
>>>> But here’s the twist: you should not be using that gamma – first do
>>>> the comp and add it in the end. Or actually – better not add the
>>>> gamma at all and rather export the image to the correct target
>>>> color space.
>>>>  
>>>> > Photoshop 'add' blend mode doesn't work in 32-bit color space,
>>>> what is the correct alternative ?
>>>>
>>>> Nuke.
>>>>  
>>>> Really – you can’t expect to use Photoshop for a comp like that and
>>>> have the same result as in the renderer – it has the maths all
>>>> wrong and doesn’t even know how to handle an alpha.
>>>> What you’re trying to do will work correctly the first time around
>>>> you try it in nuke (ok – perhaps that’s wishful thinking)
>>>>  
>>>> Add (or Plus in Nuke terms) is the one and only proper blend mode
>>>> to use - it’s called linear dodge or something senseless like that
>>>> in Photoshop I think.
>>>>  
>>>> Screen is not correct - though handy at times, it will never give
>>>> you the same result as in the renderer. (except for the speculars
>>>> in the mr skin shader – but that’s another story)
>>>>  
>>>> Seriously – photoshop isn’t worth all the pain for this kind of
>>>> thing. I know it might sound harsh but that’s just how it is –
>>>> photoshop will not work the same way as the renderer.
>>>> If you just want to mess around with some layers and make something
>>>> whatever – I guess you can use photoshop – but if you want to get
>>>> the same, correct result, as in the renderer – don’t use photoshop.
>>>> If your client wants to receive a layered photoshop comp... then
>>>> though luck.
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com <http://www.avg.com>
>> Version: 2013.0.3343 / Virus Database: 3184/6379 - Release Date: 06/03/13
>>
>

Reply via email to