You shouldn't let PS apply 2.2 gamma when you take in linear images, you
should keep them linear.


On Mon, Jun 3, 2013 at 6:07 PM, Christopher <[email protected]
> wrote:

> For a program that cost $1K such as Ps it's quite restricted for this type
> of work, I still wonder why I have a zillion color profiles in Photoshop.
> I imported the levels as linear gamma, but upon import in photoshop I let
> photoshop apply sRGB (2.2 gamma), I suppose I shouldn't.  You make it sound
> as though I will fight will Ps to get things right, although you probably
> are right :)
>
> I'm going to do the comp all in linear, see what results I get.  I need to
> find an alternative to Photoshop, Nuke I don't use here.  Is AE more better
> then Ps, or more of the same ?
>
> ::Christopher::
>
> [email protected] wrote:
>
>   > If the above is correct, what is ticking me off is it is so dark,
> when I render in the renderer, it's nice,...
>
>  are you looking at it with proper gamma correction?
>  oh right it’s photoshop...
>
>  well, in XSI you are probably seeing the linear image with a gamma
> correction added (which is the desired way to work) – but most other
> software will show it without gamma - So if you add a gamma of 2.2, chances
> are it will look like what you expected.
>  But here’s the twist: you should not be using that gamma – first do the
> comp and add it in the end. Or actually – better not add the gamma at all
> and rather export the image to the correct target color space.
>
>  > Photoshop 'add' blend mode doesn't work in 32-bit color space, what is
> the correct alternative ?
>
> Nuke.
>
>  Really – you can’t expect to use Photoshop for a comp like that and have
> the same result as in the renderer – it has the maths all wrong and doesn’t
> even know how to handle an alpha.
> What you’re trying to do will work correctly the first time around you try
> it in nuke (ok – perhaps that’s wishful thinking)
>
>  Add (or Plus in Nuke terms) is the one and only proper blend mode to use
> - it’s called linear dodge or something senseless like that in Photoshop I
> think.
>
> Screen is not correct - though handy at times, it will never give you the
> same result as in the renderer. (except for the speculars in the mr skin
> shader – but that’s another story)
>
>  Seriously – photoshop isn’t worth all the pain for this kind of thing. I
> know it might sound harsh but that’s just how it is – photoshop will not
> work the same way as the renderer.
> If you just want to mess around with some layers and make something
> whatever – I guess you can use photoshop – but if you want to get the same,
> correct result, as in the renderer – don’t use photoshop.
>  If your client wants to receive a layered photoshop comp... then though
> luck.
>
>


-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

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